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In the late 19th century, during an ill-fated Halloween service, the deranged minister of Crickley Church decided to kill his entire congregation after their confessions had convinced his twisted mind that they had, among themselves, committed the 7 Deadly Sins. In order to punish them for their sins, the evil minister passed around poisoned bread and wine. As the congregation choked on their last breaths, the minister incited a curse on the children playing in the rooms beneath the church, and then buried himself alive in the church’s hidden crypt, determined to haunt the church forevermore. Your Great Grandfather was one of those innocent children. You began to think back on the mysterious deaths of family members and close friends ever since that fateful night. Not wishing to take on such a daunting task alone, you have convinced your bravest friends to race to Crickley with you, break into the abandoned Church and find the hidden crypt. You enter the churchyard at 11 pm and the iron gates immediately slam shut behind you, locking you inside. The minister seems to be playing one last trick on you. Can you complete your mission and escape the church before the clock strikes Midnight? Or will you fulfill the curse and your name be the next on a headstone in your family’s graveyard plot? Find the hidden crypt, find the dagger, and drive it through the heart of the evil minister. Then and only then you will be saved and will destroy the curse forever. Be brave... Stay calm... Work together... But remember... Time is of the essence...
139 escape rooms
Going into this experience I had some hope that it would be a funner twist on a relatively standard horror theme. For the most part I’d say it was decent but this was a hard like for me. With some hit or miss puzzles we often found ourselves a little frustrated with the minimal information we had to with. The story itself sets itself to have the room be solved by diving into the “7 Deadly Sins” but the only real spiritual thing you get into is using Zodiac’s. Therefore I was left a little disappointed there. Although overall we managed to have a little fun here and some things just didn’t click with us but if you are willing def give it a try! :)
No
Medium
Mechanical
3
Spooky
12
Yes
We had a tiny reset error but we carried on :)
No
Not at all
Yes
Easy
131 escape rooms
It was my fortunate opportunity to try the room before opening and give my feedback to the game masters and management. Unfortunately, two clues were needed due to a lack in design but I was assured they’d be fixed by grand opening. Phenomenal story, everything Blended perfectly (graphics, effects, story, mech, screen, tasks) into the era and plot and feel. 2 is the right number, 3/4 would have stands-arounds and there are not many parallel tasks. I finished it solo in just over 50 minutes, and taking away the two clues I asked for, which were included, both were for design flaws. It’s a candidate for a sprint room replay or a Halloween month room. Great fun.
Great flow, linear (and it needed to be). Tough room but great plot.
Spooky and waiting for a jump scare
Best staff in FL
Yes
Great concept and intuitive design
Spooky and always on theme
Hard
There were gaps in direction on the last task, which I was told would be fixed for grand opening.
Mechanical
Great creature effects and tech
2
Smaller numbers are better, there are not a lot of parallel tasks
Spooky
Waiting on a jump scare that didn’t happen, it it added to the fear/tension. Music and sound effects and demon voice taunting escapist is on task.
10
Careful with the kiddies. It’s going to creep them out
No
No
Somewhat
Moving items back and forth, crouching and opening large doors,
Very accessible. A chaired person could do most tasks
No
GPS takes you to the right shopping area, but you have to walk into the building.
Limited
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