
Kiralue
96 escape rooms
This was the last of 3 escape rooms my group of 6 did at this location on the same day and was how we wrapped up our night.Rebecca, our GM, took amazing care of us both in and out of our rooms and made sure to respect our wishes regarding hints and playstyles without issues or complaints. We couldn't have asked for a better GM that night! As for the room, we found it to be the easiest of the 3 we did but still thoroughly enjoyed it. For context, we did Villains, Inside Job, and KnightFall, in that order. KnightFall was well decorated and themed without being overwhelming and the amount of puzzles was perfect for keeping us all engaged in pairs until the very end. I would definitely recommend it as a fun and quirky room but I do think it would be most challenging and fulfilling for a group of 4. Overall our group had a great time at Exodus and were glad we were able to make the drive to experience these rooms back to back. We have previously completed Ink and Ashes and Olympus at other locations and annot wait to visit their Anaheim Hills location again to complete the last two rooms they currently have available. I would happily recommend both this company and our awesome GM to anyone looking to have a fun time with an escape room.
Gameplay
Lots of puzzles that clearly indicate what is needed and flow well together even with multiple players figuring them out. It was fun working together when necessary and splitting into groups otherwise.
Atmosphere
Customer service
Rebecca was an amazing GM both in and out of the room.
Particularly interesting or different
Yes
This room actually gave me a few puzzles we've never seen before, which pleasantly surprised us.
Story
While it was a bit looser than the other room's stories, it still fit the story at the beginning. Not as memorable as others tho.
Difficulty
Medium
Definitely easier the more players you have.
Game tech
High tech
Healthy mix of both really but observation is key in this room.
Ideal number of players
4
I would say between 4-6 players is perfect depending on how you group up and split between puzzles. There are plenty to figure out and its a lot for only 2 players to handle. This first part of this room might be a bit crowded or slower for more than 6 players.
Scary
Not scary
The most you will get is a jumpscare from certain things opening.
Youngest in group
12
Minimum age
10
If your kid is used to escape rooms and puzzles, I would say 10 is good. If not, probably closer to 12 or 13 when they have better observation skills.
Was anything broken?
Yes
One of the chains had a broken and mis-sized carabiner that made it impossible to get it where it needed to be unless you were really stubborn or could guess where it needed to be.
Live actors
No
Physically active
Somewhat
You move around the rooms a lot and carry items between areas and spots.
Accessibility
You start handcuffed and blindfolded but near others that can help those with mobility issues. Other than this, mobility issues shouldn't cause a problem. Colorblindness, other vision, and hearing issues will cause problems as several puzzles rely heavily on colors and sound. The room itself is also in dim lighting.
Easy to find location
Yes
Parking
Easy
Safety
Yes








