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Uncover the entrance at the Edison room, tame the challenges and get the reward for your input, a great invention towards success. Itβs a total worth to be here.
All (510)
Overwhelmingly positive
Gameplay
Overwhelmingly positive
Atmosphere
Overwhelmingly positive
Customer service
Overwhelmingly positive
22 escape rooms
πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ οΏ½π π οΏ½ππ π π πΏ πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ π¨π π ππ π π πΏ
9 escape rooms
πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ οΏ½π π οΏ½ππ π π πΏ πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ π¨π π ππ π π πΏ
102 escape rooms
Very high tech, cool use of effects with a very active and unique second portion
55 escape rooms
πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ οΏ½π π οΏ½ππ π π πΏ πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ π¨π π ππ π π πΏ
35 escape rooms
WOW room. Never experienced a room like this with the tech and the detail. Loved it and was also very challenging. It was surprisingly physical at the end. Also the longest room we have played. We appreciated that we could play it through to experience it all. Highly recommend this room if youβre in the city.
136 escape rooms
Rating: 4.5/5 I really liked this room but I feel it has been a bit overhyped, there were a few things I wasn't a fan of. Maybe it's because it's been around for so long. However, I do understand why so many people like this room as it's innovative and tech heavy. Pros: -Excellent use of technology and lighting -Cool puzzle mechanics that I've never seen before -Video game inspired elements built into the room -Lots of teamwork required -Some big reveals and "wow" moments -Fun puzzles requiring physical movements -No number pads or number puzzles -Barely any locks, the ones that were there fit the theme Things that could've been better: -Very light on story, felt too much like a puzzle room for my tastes -Game felt a bit longer than necessary, like at least one puzzle was a bit tedious and took too long, some unnecessary repetition -The order of the puzzles didn't feel natural. It felt like we hit the climax when most games would end, but then the puzzles kept coming -Too many puzzles had text directions on how to solve them, the game should be more intuitive Cons: -A power issue disabled the room, it had to be reset and we had to restart a puzzle -Our game master was giving too many hints unprompted for things we weren't even struggling with You definitely need 4 people to complete some of the puzzles, I wouldn't recommend more than 6 as there isn't as much to do in parallel. I preferred Attraction over Edison since there is a stronger narrative, more interesting/transformative/immersive set, and more sense of adventure/discovery. If you are a puzzle snob, you might like Edison more.
95 escape rooms
This room had some unique puzzles. It relies heavily on technology and we did experience an oops moment with that but they quickly came and restarted it. Our youngest kid got bored and kind of sat down for a while. The ending, what we later were told are "finale puzzles" were redundant and felt like they were just showing off what they could do. Apparently some of those get skipped for groups that took longer. Since we breezed through, we got them all. It made the climactic moment from before less because all we left with was this techy memory. I would have left happily and skipped all that. They could have made that it's own experience.
12 escape rooms
First half of the room had some fun and unique puzzles. The second half of the room felt like an afterthought due to the repetitive nature of the puzzles.
11 escape rooms
πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ οΏ½π π οΏ½ππ π π πΏ πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ π¨π π ππ π π πΏ
20 escape rooms
Some fun and creative puzzles but had too much repetition. The repetitive puzzles at the end felt like filler. Our team of 5 escaped with 20 minutes left. I havenβt been impressed by Palace Games but this is my favorite of the 3 rooms Iβve done.
βPalace Gamesβ latest creation is a wonder of the escape room world.β