With a few tweaks to the environment and cluing, this room has potential and could be up to par with the other two games at this location. Unfortunately, a few broken puzzle elements, vague cluing, and unnecessary low lighting and darkness made our experience rather clunky. This company is still worth a visit, but Iโd recommend checking out their other two games, especially Shadow of Whitechapel.
A couple of fun puzzles, but a lot of busy work translating glyphs to alphabet many times during the gameplay. One puzzle too vaguely clued, so it needed a bit of random guess and check.
The set design looked solid and was fun to explore, but the low lighting at times made it unnecessarily difficult to move past two steps. They donโt allow cell phone flashlights, but the GM does offer a flashlight if youโd like - Iโd recommended taking it!
Very friendly and welcoming staff who got us right into the game. GM was quick to intervene and assist when one puzzle element wasnโt working, but we had to ask for a clue on a different puzzle element that didnโt work the first time we tried. Had to describe our progress after asking for another hint, but Iโm guessing the GM couldnโt see that puzzle on camera.
Particularly interesting or different
No
Unique story and environment you canโt find elsewhere in Chattanooga, but might not particularly stand out to a group who has played a good number of escape rooms.
The environment, lighting, and sound helped enhance the story, all building to a fun final moment, but ultimately we never completed the original story mission given to us during briefing.
A few non-linear elements, searching, and vaguely clued puzzles might make this room pretty difficult for first timers or those new to escape rooms.
Entirely tech puzzles other than one lock (which made sense for the environment).
Creepy environment and a couple of startling noises here and there, but definitely not scary.
Two separate puzzles each had an element that wasnโt lighting up. You could still work with them and solve each puzzle, but one required guess work and the other required the GM to tell us it was still working. A third puzzle didnโt seem to work when we first tried it, but later worked on another attempt.
Physically active
Somewhat
Not very physical other than one moment of ducking down low.
Accessibility
Ducking/crawling required if you want to experience the full game (no bypass), but not all players need to do so to complete the game. Many puzzles require at least one player to read. Color used in two puzzles.
Front is clearly marked with a huge sign!
Plenty of parking in the large parking lot out front, just steps from the door.