301 escape rooms
With a few tweaks to the environment and cluing, this room has potential and could be up to par with the other two games at this location. Unfortunately, a few broken puzzle elements, vague cluing, and unnecessary low lighting and darkness made our experience rather clunky. This company is still worth a visit, but I’d recommend checking out their other two games, especially Shadow of Whitechapel.
A couple of fun puzzles, but a lot of busy work translating glyphs to alphabet many times during the gameplay. One puzzle too vaguely clued, so it needed a bit of random guess and check.
The set design looked solid and was fun to explore, but the low lighting at times made it unnecessarily difficult to move past two steps. They don’t allow cell phone flashlights, but the GM does offer a flashlight if you’d like - I’d recommended taking it!
Very friendly and welcoming staff who got us right into the game. GM was quick to intervene and assist when one puzzle element wasn’t working, but we had to ask for a clue on a different puzzle element that didn’t work the first time we tried. Had to describe our progress after asking for another hint, but I’m guessing the GM couldn’t see that puzzle on camera.
No
Unique story and environment you can’t find elsewhere in Chattanooga, but might not particularly stand out to a group who has played a good number of escape rooms.
The environment, lighting, and sound helped enhance the story, all building to a fun final moment, but ultimately we never completed the original story mission given to us during briefing.
Hard
A few non-linear elements, searching, and vaguely clued puzzles might make this room pretty difficult for first timers or those new to escape rooms.
High tech
Entirely tech puzzles other than one lock (which made sense for the environment).
4
Spooky
Creepy environment and a couple of startling noises here and there, but definitely not scary.
12
Yes
Two separate puzzles each had an element that wasn’t lighting up. You could still work with them and solve each puzzle, but one required guess work and the other required the GM to tell us it was still working. A third puzzle didn’t seem to work when we first tried it, but later worked on another attempt.
No
Somewhat
Not very physical other than one moment of ducking down low.
Ducking/crawling required if you want to experience the full game (no bypass), but not all players need to do so to complete the game. Many puzzles require at least one player to read. Color used in two puzzles.
Yes
Front is clearly marked with a huge sign!
Easy
Plenty of parking in the large parking lot out front, just steps from the door.
Dec 30, 2024 | Experienced Dec 29, 2024