
vudulys
124 escape rooms
The theme of this game was very unique, and we were super excited to try it. Unfortunately, the room suffered from severe logic leaps and several operational issues. Right away in the first room, we hit a broken puzzle that required the Game Master to give us the answer directly just to move on. The second room was even worse—the puzzles had such massive logic leaps that even after getting the answers, we still had no idea how they were supposed to be solved mathematically or logically. To make matters worse, a key was placed in the wrong box during setup and a second element was broken, completely halting our progress. Out of a 75-minute game, we lost roughly 30 minutes entirely to room errors, broken components, and setup mistakes, which ultimately prevented us from escaping. Even the Game Masters struggled to explain how the final puzzles were meant to be completed. We love non-linear games, but some designers confuse non-linear play with puzzles that simply make no sense. Hard games are great; impossible, ill-maintained games are just frustrating.
Gameplay
Confusing and conflicting. Puzzles didn't flow and some didn't make sense which were logic leaps. Puzzles that we got an answer from but didn't understand how we got it or why we got it. We knew the game was non linear which we liked but we still couldn't work out how we overcame puzzles that we did.
Atmosphere
The first room was a good design and looked quite authentic however the other rooms were very generic and had nothing overly impressive.
Customer service
Not ideal we arrived the same time as another group and we're kinda overlooked.
Particularly interesting or different
No
Initially we thought it was interesting the first part of the game but the last part was very generic.
Story
Quite confusing. We weren't given an synopsis or briefing by the GM before we started.
Difficulty
Hard
The game was hard however because of the broken puzzles and some not having any rhyme or reason for getting to the next stage meant it was just deliberately hard for the sake of being hard which made it not fun and confused the storyline.
Game tech
Mechanical
Ideal number of players
4
Scary
Not scary
Minimum age
5
Was anything broken?
Yes
Multiple parts not working. Keys were put in wrong boxes by last person who set up. Computer did not turn on when we had the correct key stopping us from moving forward and lastly a peephole puzzle couldn't be used because it was blocked from the other side.
Live actors
No
Physically active
Not at all
Accessibility
Not accessible
Easy to find location
Yes
Parking
Easy
Safety
Yes






