K
KaitiesKrew
122 escape rooms
Overall, a very good room. Similar to other games at this location, the puzzles fit a very narrow set of parameters specific to the designer. The biggest challenge was that there are multiple rooms with no specific flow to the puzzles. At times, subtle things would happen in other rooms and if we weren't observant we would miss the change. The set design was very immersive and the puzzles were mostly straightforward.
Gameplay
Gameplay did not flow well. There were multiple rooms and it was challenging to know where to work next. When we finished we couldn't say with 100% certainty how we got there. Overall, minus some frustration, it was a fun room.
Atmosphere
Very immersive set that all fit into the overall theme.
Customer service
GM was outstanding both outside the room and inside. He talked to us about his location and other escape rooms to visit in Maine.
Particularly interesting or different
No
Similar to other rooms we've played but still fun.
Story
Everything fit together toward the solution, only it was all disjointed.
Difficulty
Hard
The designer's DNA was built into the room so you had to think along his lines to get a couple of the puzzles (good/bad?). There were multiple rooms, all accessible from the start with puzzles in each making it difficult to know what to work on next. There are some red herrings in this room that are significant distractions.
Game tech
High tech
Mostly tech but some mechanical locks, and other manipulation that activated tech.
Ideal number of players
4
We played with two players but with the rooms so spread out we could have used at least two more players. I normally don't recommend anything above four players (exception: a couple of larger 90-minute experiences in MO) but I might actually go up to as many as six players to move this game along. There's not too much to do, but things are spread out across the four rooms.
Scary
Not scary
Minimum age
8
The train theme was fun. A couple of the puzzles were kid-friendly and straightforward.
Youngest in group
21+
Was anything broken?
No
Live actors
No
Physically active
Somewhat
This room was physically active because there are four accessible rooms with puzzles right from the start. We found ourselves moving from room to room, especially when we were lost.
Accessibility
Mostly accessible. There might be a hearing clue, and one of the rooms was a little tight. Otherwise, it seemed accessible.
Easy to find location
Yes
Parking
Easy
Safety
Yes


