V
VeganGameGuy
492 escape rooms
If this had a few more puzzles and a signposting rework (especially in the last room), it would be great. As it stands, the game is just too short, with a very confusing last puzzle (it's easy to solve the last two puzzles out of order which causes an Brupt end that doesn't fully make sense). We were all surprised that the game was over when it ended. The scenery was excellent in the first room, but tapered off by the last room, which felt empty by comparison. (The location of each room plays into the solution of a end-puzzle, but it isn't obvious - the GM had to explain it to us afterward). There was a particularly cool puzzle in the second room, and the third room has a lot of potential. Needs more beta testing and this could be great.











