I
InevitablyConsidered
6 escape rooms
Maybe we were just having an off day, or didn't have the right number of people, but this was our least favorite of the ones we did over a Columbus weekend. While the production quality was high and immersive, the puzzles themselves didn't sit well with us.
Gameplay
The puzzles didn't seem consistently fair (e.g. something changing out of sight and nobody was looking at it, or things that were just physically hard to see for older eyes), or had some light brute-forcing explicitly built into it. The pressuring into (very light) roleplay also had a little friction for our introverted group, but another group might really dig it.
Atmosphere
This was overall a highlight. Clearly a ton of work and love has gone into the set design here. The "no hands over this explicit line on the wall" was pretty artificial, though. A couple thematic mechanics were involved that were neat and novel.
Customer service
The GM leaned into the context and atmosphere of the room well, and he also spoon-fed us around some of the rough patches.
Story
Game tech
High tech
Scary
Not scary
Accessibility
Might not be good for lower vision
Easy to find location
No
Safety
Yes








