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PLEASE NOTE: In Kidnapping 2 players are blindfolded and the game begins in total darkness without any light sources. A portion of the room will be solved by using senses other than sight. If you are under 18 and coming without a parent or guardian, please fill out our waiver.
9 escape rooms
Overall I like the concept of this room, but it is a almost too dense with puzzles. I swear either one lock was out of order, or the game needs a re-ordering of the lock for a better flow. 5 locks worked towards part of the final puzzle. 4 were in one location, and 1 completely separate. The separate one was 2 of 5, and we didnβt use the contents until the end. It felt very disjointed and pulled us out of the experience quite a bit. The first half of our time was mixed fun and frustration. Once we got past the issue I mentioned, everything else flowed more smoothly and the end of the experience was great.
62 escape rooms
Itβs just not a great room. To be the newest Breakout room, you would expect the puzzles and tech to be up to the modern standard. Instead very Gen 1 puzzles and a useless handcuff and blindfold gimmick that doesnβt provide anything to the room. Also the story and character are laughable. Itβs one of Breakoutβs worst rooms- if not their worst. Not at all Scary either.
64 escape rooms
I'm usually not one for scary rooms but this was just the right amount of scary! Game master Daniel was great too!
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