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426 escape rooms
Katrina was an amazing game that was tarnished by (I think) the most technical issues I've ever seen in a game. Despite that, it still was one of my favorite games of our Spain trip at #3 of 37. Fantastic set, good puzzles and interactions, several wow moments, great actor performance. After the game, my group compared notes and came up with about 20 technical issues we encountered, include several maglocks failing, buttons not working, puzzle triggers being overly fiddly and firing very late, and several moments that should have been exciting being reduced to confusion because things weren't triggering. None of this was a showstopper, but it did detract from the experience. From talking to other groups who played around the same time, it was only our group who had problems, so hopefully you'll be luckier.
Gameplay
Atmosphere
Customer service
Particularly interesting or different
Yes
Story
It felt like there were some plot threads that didn't get fully resolved
Game tech
High tech
Ideal number of players
3
4 enthusiasts was fine, 2-3 would probably also be OK
Scary
Not scary
One section that might be alarming for some players
Was anything broken?
Yes
So much was broken on our playthrough, I think it had the most issues by far of any game I've played
Live actors
Yes
Fantastic performance
Physically active
Not at all
Accessibility
The entire group will have to climb and descend stairs, including one uneven one (thankfully with a guide rope)
Easy to find location
Yes
Parking
Limited
Very difficult street parking and no garages. In retrospect we should have parked further out and rideshared over.
Safety
Yes
Some fire safety concerns during parts of the game with no clear egress











