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Something is wrong with Glamora Black. She was the best of us and now sheβsβ¦ different. You are part of The All-Seeing Eye Society and have been sent to investigate her whereabouts and stop her descent into dark magic. The future of Everwinter and all the witches, wizards, and creatures within it are in your hands.
All ratings (21)
Mostly positive
Gameplay
Mostly positive
Atmosphere
Mostly positive
Customer service
Mostly positive
95 escape rooms
Really fun! Technology only, no traditional locks, technology was all working! Really pretty room too. Satisfying puzzles - nothing too difficult, with a good number of puzzles and total rooms! Overall I feel 8.5-9/10!
13 escape rooms
I did this room with my regular group of guys (5 of us in total) and we really enjoyed it. We have done all the rooms at Confundrum and we loved coming back here to try out this new room. It was fun, and everyone in our group got to participate on a bunch of interesting puzzles as we worked through the room. It was not particularly difficult and would be a great first room or for families and kids. The decor was well done and modern. Very uniquely, there were no locks! I would recommend this room for anyone looking for a fun experience without needing to stress about difficulty or scare factor.
Loved the idea of not having any locks. My group has a visceral hatred of directional locks due to a bad experience at a different room and it was great to not have any to deal with! :)
Very slick design, well done. Immersive.
Staff was great .
Yes
No locks!
Story was good, geared towards all. Could be done with kids.
Easy
Not particularly challenging, however this can be a positive for many groups as the puzzles were fun and accessible to all.
High tech
Lots of sensors and non-traditional lock puzzles.
4
Did the room with a group of 5 and it was fine. I would say 4-6 would be the ideal.
Not scary
Not scary. Good for families or kids.
8
Child Friendly
Yes
Handled well.
No
Not at all
Accessibility could be a challenge if you are color blind or hearing impaired.
Yes
Easy
152 escape rooms
The Witches of Everwinter is a cute room π§ββοΈπͺ I played as a duo, which I thought was the perfect amount of people based on both the amount and difficulty of the puzzles. The room is nonlinear, so a slightly larger group could play and have things to keep everyone engaged. The room is all tech based. There are no traditional lock and keys. The tech was super finicky when we played. On 3 different puzzles our correct answers would not register. We wasted quite some time because of that. We were still able to complete the room despite those hiccups.
No
Easy
High tech
Not scary
No
No
Not at all
Yes
161 escape rooms
Very glad to see a new room at Confundrum, always enjoy their rooms.
Medium
High tech
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