It is an unusual format, max 20 minutes in each room for 4 rooms. Each room has 4 unrelated puzzles to complete, for which you get a card for each one you complete. The cards themselves are pretty meaningless. The puzzles vary from tactile and using your senses, to frustrating button-pushing tasks. Some were fun while others were frustrating. The set was nice, but few things to move around, a lot of walking up to a prop, and solving the puzzle via buttons or a screen. Between one of the rooms, you literally step into the hallway of the business, which is SUPER immersion-breaking. We even saw a different group leaving their game, which is just awkward.
Some puzzles were annoyingly low to the floor; for example, in one entire puzzle, you had to press buttons at ankle height. I am not sure why they were not higher; even for children, they would be low. We found ourselves sitting on the floor on multiple occasions.
The hint system was suspect... They gave you a book of hints (via a journal); that was it. You could ask the GM for more, but the book was the primary means. Not a fan, seems like a way for them to reduce staff running the games, honestly.
Overall, it is worth a shot with 4 players, especially as it is priced fairly well in the Seattle market, but set your expectations as something pretty different and frustrating at times.
Particularly interesting or different
Yes
Different, yes. Interesting, less so
Technically, you could solve 0 puzzles and win, but solving all of them is pretty difficult.
Maybe up to 6 if your group has newer players
Physically active
Not at all
Accessibility
Stairs required to enter the facility (watch for the massive, unprotected 5-foot drop-off as you walk in!). Color puzzle(s) present. Scent puzzle(s) present. Audio puzzle(s) present. Some buttons are very low. Physical puzzle at the end that would not be possible with those with mobility issues (wheelchairs, crutches, etc.)