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Permanently Closed - Mission To The Stars (New!) As the crew of an intergalactic space mission, you are transporting valuable cargo to humanity’s new home on the far-off planet of New Eden. Guided by an advanced on-board computer named UNY, it is your job to ensure a smooth and uneventful journey. Surely nothing will go wrong...
All ratings (78)
Mostly negative
Gameplay
Mostly negative
Atmosphere
Mostly positive
Customer service
Very positive
146 escape rooms
After doing this room, I’ve completed all of Puzzle Workshop. This is their most difficult room. There were some puzzles that had me digging deeper. Many of their puzzles took some time to solve. Be prepared to work with numbers!!!! This experience is story-driven and follows a linear format. There were usually two things my group were able to work on each time. Im not sure if any of the tech were finicky, or if there was a delay after a puzzle was solved, but we noticed after solving a few of the puzzles, it took some time for it to trigger. During this experience, you are spending all of your time at the bridge of the ship, which is a single room. For the best experience I recommend smaller groups, cause it could get crunchy in there. Not one of my top rooms but still a fun challenging one. Our host, Christa was a joy to talk to afterwards. Thanks!!
72 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
83 escape rooms
Linear, well themed room with unique puzzles. Our group just wanted a space theme and we realized we booked Puzzle Workshop’s hardest room. But hard in a good way, like honestly a good challenge. Blaze is an amazing GM and gave our group the extra time to finish the story (very much appreciated!); maybe we were entertaining enough. Excited to continue the Puzzle Workshop universe to connect and complete their other rooms!
134 escape rooms
Good room. It was a little confusing and our group needed some direction in the beginning to know what puzzles to do. There was a point in which we had solved the puzzle but nothing happened. Not sure if this glitch is common or not. It was not super intuitive as to what puzzle came next, but overall very high tech and fun!
51 escape rooms
Very techy room. The puzzles were hard—figuring out what to do was easy but execution was difficult. Frustration was high and could have been mitigated if a notepad were provided. Without a way to take notes, the puzzles felt a bit unfair because there was lots of information to memorize. Still a unique and fun experience.
Somewhat
128 escape rooms
There were multiple components that had some tech issues. Operator could address those and probably turn this room into a much better one
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