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Can your ideas help light out the way in the most exhilarating rooms where you have to solve a mystery in less than 60 minutes?
All ratings (32)
Mostly negative
Gameplay
Mostly negative
Atmosphere
Positive
Customer service
Mostly negative
45 escape rooms
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56 escape rooms
As noted in the specific categories--flow was poor and puzzles were broken. Some didn't work at all and should be eliminated, others just aren't a good fit for an escape room experience. There isn't anything that helps flow or nudges players in the right direction We we're surprised because their Jurassic room is one of the best we have ever done so this was especially disappointing.
The flow is poor. There is one puzzle that takes a huge amount of time and that can't be helped by hints so it becomes frustrating. There were also things that didn't work or that didn't flow at all. This is close to being great but missed the mark--yet a few very small improvements could get it there. Extremely disappointing because their Jurassic Room is one of the best we have EVER done.
Staff was rushed. We arrived in plenty of time and the GM rushed through the explanation, told us to close the door behind us and start. Then when we escaped we stood for probably 2 minutes with the door open before a GM came. The hints were too obvious.
Yes
Not scary
Yes
Two puzzle solutions did not work properly. Others required a bit of very specific finesse/jiggling. One puzzle just shouldn't be part of an escape room.
No
Not at all
Yes
Limited
91 escape rooms
Game masters were very nice but this is a poorly designed room with clunky unsolvable puzzles. GM would give us the solution and it still would not work. Very frustrating.
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