
TheEnigmaCode
637 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
Instantly book on Morty
Overwhelmingly Positive (224 ratings)
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You’ve been summoned—alone, in secret. Mr. Matthews, the eccentric leader of the Keepers of Balance, has one obsession: The Galaxy Core. It’s no longer safe, and only you can retrieve it. Armed with strange gear and an aging submarine, you plunge into the depths of a hidden ocean realm to retrieve a lost artifact. And when you return, ask yourself: What did you really bring back with you? The Galaxy Core awaits. But so does the cost.
All ratings (224)
Overwhelmingly Positive

637 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
S
9 escape rooms
If you ever wanted to travel the ocean depths like in the movies Atlantis, 20,000 League Under the Sea, or even The Little Mermaid, this is your escape experience.
The gameplay was amazing! There is no other explanation for this immersive room. Teamwork was essential.
Orlando wishes they had designs this good.
The GM was with us the whole way and would give minor or major hints as needed. They want you to succeed and it isn’t a race here.
Medium
Everything you need to solve the puzzles are in the room with you. No outside knowledge needed but prior puzzle solving experience helps.
High tech
This game is as high tech as it gets. Fully immersive undersea lighting. A moving mini sub. Motion and pressure armors with corresponding music.
3-6
Not scary
8
No
Yes
Very
Climbing, crawling, and a whole moving mini sub were involved. This would be difficult to do without some able bodied young people.

37 escape rooms
This was an amazing experience. The live actors were great and the puzzles were novel. This was not a puzzle heavy experience and would be great for people who don’t typically do escape rooms. The immersive setting was amazing and made this a very fun experience for us! Shout out to Parker and Ian who made this so much fun for us!

Yes

158 escape rooms
We did this room with 4 people and had a lot of fun. We personally liked Temple of Light more but this is still a must do. IMO 4 people is a good number for this game. It might be a little tight with more than 4. Very well themed and cool tech. Puzzles definitely fit the theme. Some physical challenges that require climbing and crawling. Actors/GMs were a lot of fun. Great climatic ending.
Easy
Parking was easy. Getting out of the parking lot not so easy due to traffic.

81 escape rooms
I liked it! Very immersive and adventurous. Felt a lot like an Indiana Jones book. Puzzles were creative. We definitely had to think outside the box for a lot of it. I didn’t realize how active it was though. Not disability friendly in my experience typically means stairs or a slide. But for this you need at least 2 people who are active enough for the equivalent of an adult size McDonalds play-place.
K
110 escape rooms
Once again, KOB proves that they know how to tell a story and make you a part of the action! I have the unique perspective of someone who played and loved the original version of this game when it was in England. As much as I loved it in it's original form, the team at Keepers has given it a whole new life, a new storyline and a refresh that gives it an all new feel. I was very impressed!! Thank you, Keepers of Balance for providing exciting experiences that challenge and entertain us in ways we haven't seen before! We are blessed to have you in the Charlotte market!
Truly the BEST!
Medium

118 escape rooms
From the moment our group stepped through the door we were immersed in the story and this was carried through to the very end. Great care and effort was taken to create and maintain immersion. More physically demanding than most rooms, the environment was fun to explore with great feedback from the puzzles and environment to let you know when you’re on track. Some very high end special effects with great performances by the two actors involved at certain points of the game. (Without being intrusive) A really great time.
Great immersive gameplay. Puzzles were very much a part of the environment with some exciting moments. Pretty physical room.
n
6 escape rooms
This was a great experience from beginning to end. Compared to Temple of Light, it was a bit less-than but absolutely worth doing. This was an incredible experience on its own. The theatres and atmosphere is unreal. We will, without a doubt, be back for any room that is opened here.
Yes
No other place we’ve been to has put this much into the set.
No spoilers but great surprises. Immersion from the first moment you arrive.
Medium
High tech
Not scary
No
Yes
Very
Fun!
Yes
Easy
Yes

637 escape rooms
This is essentially an immersive walk through Disney World attraction for 20,000 Leagues Under the Sea and I am all here for it! Following an intense ride, yes, ride, we entered a humongous expansive temple. It involved very physical climbing and crawling, which wasn’t my favorite aspect, but we managed to do it. The effects, lighting, and atmosphere are out of this world. There are cinematic moments and live actor conversations. It has it all! And our special customized finale shocked us to our core! Let’s just say, we sealed the Honmoon and are now Golden!
Yes
Medium
High tech
Not scary
Yes
I think some things were faulty, but we solved the puzzles regardless
Yes
Very
Rock climbing, other forms of climbing, stairs, and crawling. Not to mention a motion sequence
See above, also dim lights and color puzzles that are hard to see in the darkness
Yes
Easy
No
Not from the rock climbing, but we’re ok

56 escape rooms
Another great room from Keepers of Balance with some unique puzzles, and another just incredibly constructed environment. Absolutely loved the dynamic "voice" in the room, and aside from some brief temperature issues and associated nausea in the first section, we really had a great time in this room. It felt a bit shorter than Temple of Light, but the variance on puzzles was really great. Set design is again just absolutely incredible, and this is truly half the battle. We loved exploring the rooms and making sense of what we had in front of us.

The design of both sections was phenomenal. It really goes to show just how much elevation differences and consistent theming goes when designing these rooms. It's clear a lot of love and passion went into designing everything here.
We felt like we weren't able to "struggle" quite as much here as in Temple of Light, the "voice in the room" was a bit more proactive with help which isn't exactly what we look for generally. Maybe the opportunity to indicate the level of assistance we want at the beginning, in a themed way, would be helpful.
No
Not necessarily a detriment, this is the best of this story we have done, and the puzzles included in the theme were significantly better than others as well.
Medium
Mechanical
A good combo, but felt maybe a bit more on the mechanical side. Everything quite satisfying.
4
Not scary
12
No
No
In the intro, yes. In the actual room, no.
Somewhat
Definitely some activity needed, climbing specifically.
Yes
Easy