This game is so incredibly immersive but some of the puzzles seem to be abnormally difficult (this is coming from someone who considers herself to be pretty good at puzzles). Overall, I would highly recommend this game but would warn prospective players that they will be hit with very difficult puzzles immediately upon starting.
I can’t say enough positive things about the immersive and interactive aspects of this room! The beginning of this room (aka the strangely difficult puzzles) set the tone poorly for our group but we were won back over by the immersive nature and flawless execution of the rest of the room.
I either really loved the puzzles in this room or really disliked them.
What I loved: The physical interaction with puzzles at Keepers of Balance is truly unmatched! Their games are way more adventurous than other rooms and I absolutely adored about 80% of the puzzles in this game (especially the ones with interactive elements).
What I disliked: Some of the hardest puzzles in this room are placed at the very beginning of this game and it didn’t set the tone well. There are some options for the gamemaster to bypass puzzles if participants are struggling (which I think is a great idea so that participants can see the rest of the room) but it made our group of seasoned escape room enthusiasts feel pretty defeated that we couldn’t solve one of the first puzzles. We were especially frustrated because we felt as if we were missing some clarifying details in the set up of the puzzle.
I have zero negative feedback regarding the atmosphere of the rooms at Keepers of Balance. The immersion is next level and it feels like you are inside of a movie when you go into one of their games.
In this room, there were even some motion related tech effects that reminded me of Disney attractions.
Everyone at Keepers of Balance really appears to love their job!
Particularly interesting or different
Yes
I’ve never seen this storyline or execution anywhere else.
I love the way that the briefing for the room is incorporated into the storyline. The gamemaster (and friends) do a great job of selling the story. The semi-interactive nature of the game makes it even more immersive.
The first couple of puzzles were unbelievably hard for a family oriented attraction. The rest of the puzzles were at more of a medium difficulty level.
You won’t find any physical locks in these rooms. It is all very high tech.
The first space that this game takes place in is quite cramped.
Theming is great for all ages.
There are no actors in the room with you but you might interact with some characters during your briefing and de-brief.
One of the most physically active rooms I’ve ever done (but some elements can be bypassed if the group wishes). No running is required but crawling and climbing are incorporated into this room.
Accessibility
I would not recommend this game for people with mobility restrictions.
Some puzzles utilize color, sight, and sound.