If anyone else had created this room, it would be considered an excellent room, but I think our expectations were so high after previously playing Temple of Light, that we felt a little let down by this room.
Was it a bad room? No. Was it a phenomenal room? Also no. It has an excellent set, which is where Keepers of Balance really shines, but the actual game play was just ok, tarnished somewhat by game masters nudging us despite the fact that we escaped with ~20 minutes to spare.
I did not hate this room. I had fun, but after driving 18 hours to play it, i'd be lying if I said we weren't a little disappointed. I hate to say that because we really like Keepers of Balance's vibe, but players beware: This is not Temple of Light.
We didn't find the gameplay if this room to be anything noteworthy. It was pretty standard escape room play in an excellent set.
If there's one thing Keepers of Balance does right, it's atmosphere. The sets are top-notch with thematic lighting effects and excellent sound.
We arrived 15 minutes early and after completing everything needed for registration and letting staff know we were there, we were stuck waiting until 5 minutes after our scheduled start time and then felt rushed through the first couple minutes of the room. I'm not sure if there was an issue with the tech or they were running a bit behind, but we were a bit confused.
Other than that the GMs at KoB are ok. They're friendly and play their roles to the best of their abilities.
Was anything broken?
It's not clear whether or not the kiosk in the waiting room failed to alert GMs that we were there, or if they were just running behind.