C
Clubmedic
26 escape rooms
Great set. Most escape rooms provide a small white board or notepad to jot things down. This room would greatly benefit from this! Note...dont lock yourself behind a small door.
Mark as done to rate
Loaded with almost a thousand tons of cargo, youβre on a vessel set sail from Naperville bound for Holland. Under the command of a 24-year-old captain, thick fog and storm surge conditions blinded the 13-man crew and your ship ran aground some 300 feet off of South Manitou Island. You have 1 hour to escape the ship before it fully capsizes.
All ratings (95)
Mostly positive
C
26 escape rooms
Great set. Most escape rooms provide a small white board or notepad to jot things down. This room would greatly benefit from this! Note...dont lock yourself behind a small door.


71 escape rooms
We loved so much about this game and their high quality production. I hope to be able to play more of their games, but as a group of only two who has to travel 3+ hours to this location, I know I will be missing many of their most popular games, which say they require 4 people. Onboarding is all via a dossier file that players read on their own, then you are led to your room and given a few more instructions, including how their radio/walkie hint system works. We appreciated that our GM (Zach?) was in touch with us to offer help/nudges/hints, but I would have LOVED it if it was all themed/styled towards immersion. Just add a little ship lingo/flavor text into the messaging to keep me inside the story, rather than reminding me that this is just a game? Would make a world of difference!

Certainly one of the highest quality rooms we have ever played in terms of production/set/decor/props.
Yes
The audio, lighting and aquatic features are something to behold.
Medium
Medium to Hard. If you have difficulty seeing in dark areas, if might be more of a challenge.
4
Two was great..
Not scary
Not scary but the music/audio does lend some tension.
10
No
No
Somewhat
Quite a bit of moving around, some ducking, two smaller spaces (one needs a player to go inside of it) and also at least one player needs to climb a few steps.
Dim lighting, steps, low clearance doorway and one small area.
Yes
Easy
C
80 escape rooms
The set for this room is lovely. It has a cool atmosphere with some solid puzzles.
Yes
I think the set differentiates it from other rooms.
Story was the weakest part of this game; it didn't ruin the experience for me though.
Medium
High tech
3
Not scary
12
No
No
Very
Ducking into rooms and crawling for a puzzle. I think the company will work with you if you have a limitation, so check with Mind Trap just in case.
low lighting and more difficult to access areas
Yes
Easy
There's a whole free lot.

82 escape rooms
I really liked this room, there was a good variety of puzzles and a lot of tech. only 1 combo lock in the whole thing in a thematically fitting spot so that was fine. The weakest part was the story or lack there of. Our GM told us what our tasks were going in and that was the last we really heard about it haha. Didn't detract too much from the experience as we could tell when each task was completed, just seemed like an easy change that would make it more interactive.
flowed well, lots of variety and there were no technical issues or broken puzzles
super immersive set design and very large area that held many secrets. we did think it was funny after the fact that the ship is in the process of crashing but already looks like it's been sitting on the sea floor for a decade. maybe not too surprising they spring a leak with all the "rusty" walls
staff was friendly and welcoming
as mentioned previously, we were told the intro story and what our 3 goals were. That was about it, never heard from the other captain or any updates when we solved any of the goals. despite story not being a huge part of it, the experience was still overall very fun
j
73 escape rooms
My husband and I did this as a team of 2 (we usually also have our 19 and 16yo sons with us). We enjoyed this room very much. Theme-ing was awesome. The room flowed really smoothly, nice reveals. I can see why some other reviews complained it was dark, but my middle-aged eyes did just fine. There were no small locks to see numbers on or anything like that. The reason we rated this a like and not a love is because none of the puzzles really blew us away. Nothing that was particularly novel. Though they did all fit with the theme very well. I would definitely recommend this room.

27 escape rooms
The set design here was out of this world, especially the water feature! These puzzles are unique, and scratched an itch I had been sitting on from a disappointing game at a different company.

289 escape rooms
Rating: 3.5/5 - Pretty good room, with a nice looking set Pros: βSet looked great, very detailed and appropriately weathered and made it feel like a real ship βLots of tech, minimal padlocks βNice variety of puzzles that I liked βFlow and difficulty level worked well for us βEverything seemed to work βVery tactile βMultiple areas to explore βGM was friendly and helpful Room for improvement: βWay too dark, hard to see things, no flashlights allowed βBasically no narrative/story in the game beyond what's in the initial description βNo intro video or audio, the game just starts awkwardly βNo audio/sound effects, this hurt the immersion, especially since you can hear distracting sounds from the other rooms βRadios required to communicate with the GM We succeeded as a team of 3 enthusiasts, I would recommend 2-4 players. UPDATE: My ranking of the rooms I've played here, starting with my favorite: 1. Jurassic Escape 2. Mafia Heist 3. Vampires 4. Storm Surge 5. What Happened in Vegas? 6. Locked-Up Supermax
No
Basically no story once you start the room
Medium
High tech
3
Not scary
No
No
Not at all
Yes
Easy
Huge lot right out front

172 escape rooms
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N
14 escape rooms
Nice theming and fun puzzles, but the dim lighting makes it a struggle for middle-aged eyes to see things like the numbers on combination locks. After having that difficulty with another puzzle at this location, we brought a small flashlight to this one, but when we used it, the game master threatened to kick us out of the room, telling us that were electronics were prohibited. We enjoyed the activities, but won't likely return to this location because the darkness makes it too hard for us to work the puzzles. Go for it if you have young eyes, though. :)

97 escape rooms
This is my second MindTrap experience. The Terpeca recognition is well deserved! The games are well themed and well built! It is definitely a gem in the Chicago suburbs. Storm Surge is a challenging room with lots of varieties of puzzles. It is a great room for emerging enthusiast! Be prepared for the dim atmosphere as it is important to the immersion of the room but also a great part of the challenge. You may be frustrated if you donβt escape but you will not be disappointed in the quality. Soundscape and design are outstanding!
Yes
Fully immersive experience
Hard
The dark atmosphere is a large part of the challenge. It would be medium plus without the dim lighting. But with saying that the atmosphere is a large part of the experience! So plan to manage that somehow. It was our Achilles!
High tech
Love the variety of game mechanics!
4
Not scary
12
No
No
Somewhat
Yes
Easy