Just as good as the room it replaced, gold rush. This room had many multi-step puzzles that made players make one extra connection more than may be expected in a room like gold rush. The puzzles were the standout feature, aside from one that was unexpectedly difficult due to darkness and one technological glitch. The puzzles were on theme and required collaboration. This room had a lot of locks, but it didn’t take anything away from the room, and there still was a good amount of tech. The set design was solid as expected from the escape game, and one transitional scene stood out as a highlight for the way that the dynamic set was able to control your attention to make some magic happen. The story was a bit confusing and it felt like we were just solving puzzles for the sake of it, but they were so fun that I didn’t mind. I think special ops is still the best room I’ve done at this location for the strength of its set design and storyline.

Particularly interesting or different
No
Physically active
Not at all