Myself and a few other Escape Game owners travelled from Scotland to The Netherlands to play some of the top games in the world, as well as some of the rising stars.
The Crimson's Recipe was the second stop on the tour.
It was mentioned to us by a few enthusiasts as a rising star. Intrigued we made the short trip from our base in Utrecht to see what the fuss was about. This game has clearly been inspired by the other heavy hitters in the country and tried to raise the bar. Which it has done in spades.
Ranking the games on that trip in hindsight. This made the top spot for 3 of the 5 players in our team, myself included.
This game has everything: a set that is massive, yet so intimately detailed, a story that is executed perfectly, puzzles that are satisfying, and a level of immersion that I had never experienced before.
----- MILD SPOILERS AHEAD -------
Personally I love the interactions with a game, how those interactions are disguised as puzzles, and how they draw you into the world.
There were no number or word padlocks because it wouldn't have made sense for the world. But what we did interact with felt real and felt part of the world. It is here my only criticism falls. One puzzle contained what looked suspiciously like AI generated art, which, if true, was very disappointing. So much love clearly went into every inch of that set, so this particular asset stood out with a sore thumb. But so many of the interactions were excellent I have to give it a pass. (If the owner reads this, please let me know if I'm wrong, and if I'm right please change this because it's like a piece of gum stuck on a Rembrandt.)
----- MAJOR SPOILERS AHEAD -------
Two things I want to discuss here. And while these are not game critical, they will kill some of the magic. The first is the entry. The game begins from the moment you come in, and is so good that myself and my friend who runs one of the most immersive experiences in the UK, was completely thrown off. So authentic was the experience that even he did not recognise the performance!
Second was the final moments of the story. Throughout, a narrative had been built, only for it to be flipped at the death. In a previous game, there was a moment where we were all huddled under a desk and I thought it was a fun way to make us feel like one of the characters. It was not. But in this game, we really did feel like we were stepping into the shows of the character (the sneaking section was incredible). But that final moment was presented not as an audio cue, but as environmental storytelling that is hard to miss, but could be for those not paying attention. When I realised what had happened. I turned to my friend with my hands on my head and said "I know what actually happened" and I was genuinely devastated. This is perhaps the most emotional I've ever been in a game.
The Crimson's Recipe is not a "rising star" it is the new beacon that will define the next generation of rooms.
