
burgertheburger
49 escape rooms
It's such a good premise for a series of escape rooms: the idea that you're tracking down the Sandman by stepping into the same dreams he visited. It's quite an evocative concept even if the execution doesn't live up to it. "We're in a dream" can help explain away some of the more unnatural elements of an escape room. You wouldn't do light up wall puzzles in a real pirate's cave, but you might if you're in a pirate's cave that exists only in the dream of a little boy. Some tough puzzles in the mix here. Our GM was lovely, and you can tell they really care about their escape room.
Gameplay
Atmosphere
Customer service
Particularly interesting or different
Yes
Story
Difficulty
Hard
Game tech
Mechanical
Ideal number of players
4
Scary
Not scary
Minimum age
12
Was anything broken?
Yes
Live actors
No
Physically active
Not at all
Easy to find location
Yes
Safety
Yes


