E
Emiliogneto
16 escape rooms
A small and not very special room. We are investigators trying to help Scooby-Doo find out who stole. his snacks. The setting is a museum of villains, and the decoration was interesting. The puzzles are average, with one or two interesting wow moments. However, a couple of props and puzzles were broken. We had to call the GM and immersion was shattered. She could not at all reset the prop and simply gave us the next thing to do.
Gameplay
Not very good flow. One of the puzzles we took to longest to solve proved to be unecessary, we found another simpler way to open the lock.
Atmosphere
Customer service
Particularly interesting or different
No
Story
A fun story within the Scooby-Doo lore
Difficulty
Medium
Game tech
Mechanical
Ideal number of players
3
Scary
Not scary
Minimum age
7
Was anything broken?
Yes
One prop failed to trigger the messagem it shold... and an electronic lock simply was powerless.
Live actors
No
Physically active
Not at all
Easy to find location
Yes
Parking
Easy
Safety
Yes



