Who Stole Mona?

Who Stole Mona?

Mixed (11 ratings)

  • Escape room
  • IRL

Mark as done to rate

The Mona Lisa is missing! The Louvre in Paris that housed the world-famous art piece by Da Vinci, has offered a massive reward of $50 million. As an underworld art dealer yourself, you hear on the grapevine that the flamboyant and extremely dangerous Russian billionaire and art gallery owner, Vladimir Stepanov, is responsible for the theft. Stepanov has a reputation as a ruthless businessman… but your team decides to form a plan to infiltrate Stepanov’s private gallery where you’re sure he’s stashed away the Mona Lisa. Through your contacts in the underground art world, your group secures an invite to his gallery. You manage to sneak away from the guards and are able to hide out until the gallery closes, but now you must use your teamwork to uncover its location and make it out before Stepanov’s guards discover you.

  • 2-8
  • 60 mins
  • Medium

Ratings

All ratings (11)

Mixed

Gameplay
Mixed
Atmosphere
Positive
Customer service
Positive

Reviews

@kderr
kderr

57 escape rooms

Corporate Rules 1. Maybe/maybe not give the key 🔑 to the next puzzle 2. Buy the smallest locks with the smallest numbers and make the room very dark. 3. Secretly/quietly open doors when triggered 4. Make sure the clues you give have nothing to do with whats true. (ie. “heads up something will happen above you” then have something completely unrelated quietly open at waist level in the other room…..This one is especially important to corporate and we whole heartedly believe that people will love the misdirection and feel very fulfilled when they finally figure out that the clue had absolutely 0% to do with the answer.) 5. When time GM watches a group, make sure a separate person greets the group afterwords and has no clue of what those people’s experience was like in the room. (We as a corporation have found this to be especially helpful when people try to give negative feedback or some suggestions on how to improve gameplay. Since the new person has no idea the group had such a terrible experience they are unable to help in anyway) 6. LOTS OF COLOR PUZZLES 7. Make a clue system that when the group pushes the button they are not sure if they are going to receive a clue or not. Then make sure to give a half hearted clue that the group has likely already solved. If they insist on a good clue that helps or makes sense just straight up give them the answer. (We have found that this especially frustrates the group. This is one of our core goals as a corporation) 8. Spend all our money on the exterior of the building and on the expensive lease of a great location, then spend absolutely zero time, money or effort to make sure the actual game play is solid. 9. Open locations around the US as fast as possible. Make no changes to gameplay or consider any of the negative reviews that could possibly help us make a better experience for the guests. 10. We are executing our plan flawlessly, keep up the good work team.

Gameplay

Terrible

Oct 14, 2026 | Experienced Oct 12, 2026

T

TeamYox

20 escape rooms

This room was fun and I recommend for anyone who has at least some experience. The setup was really nice and items and decorations were definitely high quality. We got tripped up when asking for a clue and kept getting the same clue. The game master was great and added some time to make up for that. The reason I go here is the employees are always great and welcoming and the rooms are built nicely. I definitely recommend for locals and visitors. This room is larger so can accommodate a larger group as well as smaller (3-4 people and up are fine). Ask for Jase, he always makes it fun for us there.

Jul 25, 2026 | Experienced Jul 25, 2026
@SwaggieJ
SwaggieJ

166 escape rooms

A little more challenging, but a good room. One element of the room towards the end was really fun. I did think the room felt a little bare, but it’s a museum, so it makes sense.

  • store/u/16d41f5a-3182-4c48-9f84-6d5714d53d8e_75.jpg
Gameplay

Definitely harder puzzles than some of their other rooms which we enjoyed. One element at the end was very fun. Flowed pretty well.

Atmosphere

Kind of bland, but also, it was a museum, so it made sense lol.

Customer service

Kind and friendly.

Particularly interesting or different

Yes

A couple things we hadn’t seen before.

Story

End

Difficulty

Hard

I would say not a great room for beginners.

Game tech

High tech

A bit of both.

Ideal number of players

4

Scary

Not scary

Minimum age

14

Was anything broken?

Yes

That was our one complaint, nothing that kept us from completing the room, just made the experience feel a little less complete.

Live actors

No

Physically active

Somewhat

Will require some crawling and crouching.

Accessibility

Well lit. Colorblind will have a few issues, hearing impaired should be fine. This one is wheelchair accessible.

Easy to find location

No

It’s part of an outdoor mall that has limited above ground parking, so give yourself time to park and find the place.

Parking

Medium

Safety

Yes

May 10, 2026 | Experienced May 9, 2026

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