221 Baker Street

221 Baker Street

Mostly Positive (1 rating)

  • Escape room
  • IRL

Mark as done to rate

You have been enlisted by Sherlock Holmes’ arch-enemy, Professor Moriarty, to play a prank on the detective! Your task is to break into 221B Baker Street, crack Sherlock's codes and failsafes, and retrieve an item of great personal importance. Hurry though, Sherlock and Dr Watson are on your case!

  • 3-6
  • 60 mins
  • Not scary

Ratings

All ratings (<3)

Mostly Positive

Customer service
Mostly Positive

Reviews

@NotMegan
NotMegan

34 escape rooms

We would have enjoyed it more if we were given a chance to figure things out for ourselves, but our GM jumped in to give us hints for nearly every puzzle. To be clear, he was lovely and just doing his job! But we didn't ask for this, and hardly any time elapsed before they'd chime in, so we didn't get a chance to try much ourselves. The GM couldn't hear us either, because he'd give us hints about things we already knew or had solved, and he didn't hear us ask him to let us do it on our own. For example we found a code and needed to test it on multiple locks to see which one it opened, but our GM chimed in twice during this testing with a hint of how to find that same code (which we'd found and were even repeating out loud to make sure we remembered it correctly). When we did actually need help with the final puzzle, he chimed in a few times with nearly the same hint each time - which didn't really relate to the question we were asking out loud. It made it less of an escape room and more of a guided tour. He was very nice and surely just doing his job, but it took away from the experience a lot. I would recommend establishing with the GM that clues are only wanted when the players signal for them.

Customer service
Story

It didn't really make sense. We're hired by Sherlock's nemesis to break into his apartment, but only as a prank? And Sherlock is away for 1 hour, but he seems to know we're coming and seems to encourage us stealing from him for his nemesis? And some puzzles didn't really support this story - the map puzzle for example was fun to solve, but it didn't really make sense from a story perspective why (or how) Sherlock would have set that up as a puzzle for anyone trying to steal from him.

Game tech

Mechanical

Scary

Not scary

Was anything broken?

Yes

One box in the first room did not open when we triggered it, meaning we didn't get the clue telling us the correct number to use for the next puzzle. The GM chimed in telling us the number, but we were confused as to where we should have been able to find that number ourselves. Later in the game I returned and jostled the box, and it finally popped open.

Live actors

No

Physically active

Not at all

Easy to find location

Yes

Safety

Yes

Mar 23, 2026

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