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426 escape rooms
We messed up our booking (we chose the previous month due to the site's UX) and didn't realize it until we were onsite, but the staff was very understanding and graciously allowed us to rebook. This is a fairly ambitious game that feels like it still has some wrinkles to iron out. There are some wow moments, and the set is large and feels immersive, but some puzzles didn't click with us. It felt like the designer was aiming for diegetic lighting (i.e. only light sources that actually exist in the built space like desk lamps or street signs), but I think they went too far and forgot about playability (i.e. it was too dark to see important details). And while the theme was post-apocalyptic, parts of the set felt like actual trash heaps rather than interestingly curated trash-like heaps.
Gameplay
Atmosphere
Customer service
Story
Ideal number of players
3
4 enthusiasts was fine, 2-3 would probably also be OK. One area seemed like it would be hard to fit more than 4 in comfortably.
Scary
Scary
More Spooky than Scary, but I'll err on the side of caution
Was anything broken?
No
Live actors
Yes
Physically active
Not at all
Accessibility
The entire group will have to climb stairs. During solo moments, players may need to crawl or climb ladders.
Easy to find location
Yes
Parking
Easy
Industrial area, plenty of parking
Safety
Yes
