
PirateMike
26 escape rooms
The story is pretty average. You lost to a cheat in a game of cards and you are breaking in to steal your money back. Theming was good overall. This room I believe replaced their laboratory room, which is a welcome change since that one wasn’t one of our favorites. This room is definitely an upgrade over the laboratory. Not a spoiler because they are clearly visible as you enter the room, but the checkerboard puzzle was frustrating. It was the only clue that we used in order to solve, and we definitely ate up a lot of time. There was also the record player that took some time just due to the fact that you can’t really control how long it takes to solve… and I’ll leave it at that. The room is pretty linear overall, you need to solve a puzzle to get the pieces in order to solve the next puzzle. A good combination of physical puzzles and technology. Only one or two padlock type locks in the room. There’s a puzzle which takes coordination between 2 people that doesn’t really line up properly, and I had to stand up on a stool to fix it. I know, I violated the rules! Outside of the checkers puzzle everything else was intuitive and pretty easy but it was still fun. We could have gotten out in about 30 minutes but we were stubborn about asking for a clue. At the end we were kind like “is that it? Did we win?”. I mean I know that we completed our goal, but there was very little fanfare and the effect was pretty lackluster. We didn’t know we were truly done until our GM knocked on the door.
Gameplay
Atmosphere
Customer service
Story
Difficulty
Easy
Game tech
High tech
Ideal number of players
4
Scary
Not scary
Minimum age
7
Was anything broken?
No
No necessary broken, but the train puzzle didn’t line up well and so it came off the track. Also the dart board is pretty hard since we hit it several times and it didn’t stick
Live actors
No
Physically active
Somewhat
Easy to find location
Yes
Parking
Easy
Safety
Yes

