Much more logic-forward than the other Lazarus experiences, with a whole 'Pepe Silvia' board to peruse in the search for answers. Will not spoil how the room is revealed, but it is VERY cool! It uses a piece of the lodge that has been so unassuming for the last several years.
Logic and deduction aren't my personal strong suits, but I still really enjoyed this room. I'd estimate it's about a quarter tacticle puzzles, with the rest being more piecing things together based off of what you learn.
COOL! Lazarus always KILLS it when it comes to their room designs. The experience uses a bit of the 'roam the halls' integration with the main room.
The GMs know our faces and names by now lol
Particularly interesting or different
Yes
The reveal to where the room is was so much fun to discover!
The plot of this room adds so much more lore to the lodge overall. If you've played the other rooms, or at least The Initiation, you'll have an even greater appreciation for the lodge's emmersive storyline.
It's easier with a group of people who are more 'logically brained'. If I were with a group who also doesn't have that as a strong suit, it'd feel much, much harder. I'll admit, my brain tends to turn off when needing to solve a problem 'on paper' as opposed to fiddling with things to find an answer!
This is the most/only tech-heavy room at Lazarus. You use a computer, monitors, buttons, and recording equipment.
We played it with three, but four would be the ideal I think.
The computer in there was being a little fussy towards the end, so our GM helped us out with 'entering' the final elements. Didn't ruin or progress or gameplay in ant way.
Physically active
Somewhat
It's a big space that looks like a control room, so you're walking around the space quite a bit.
Accessibility
Ada complient room.
Free street parking, and has its own lot.