
Buddy0816
31 escape rooms
Very disappointed given the high praise this room has. This room had three main problems: 1. GM Interaction (MAIN ISSUE): The GM fed clues way too much, to the point where even talking amongst ourselves about the puzzles would prompt the GM to basically give the puzzle away. We wouldn't even have a chance to fully look around the room without the GM commenting on us "moving away from objectives" or prompting us to do something. They would also click the wrong story prompts and confuse us more, then commenting "whoops, wrong button." Horrible for immersion, which was nonexistent. Some of the puzzles also wouldn't properly open or register as completed, and it was obvious the GM would open it for us, but this was often done before we even finished solving the puzzle. 2. Room Puzzles/Flow: While there were a couple of neat mechanisms, the entire room was an amalgamation of nonsensical puzzles that loosely fit a "story." There was no logical flow between puzzles and they all fit within a general theme of "magic," which was too broad to make sense. The puzzles were not very unique, bar a few, as they were mostly just fetch quests and putting things in places. Additionally, you are given a wand and at the start you receive a tutorial on "how to use magic". This mechanic was used maybe once or twice in the entire room, and it was incredibly unclear when you were supposed to use it in puzzles. The puzzles ended up just being triggered by the GM hitting a button after seeing you tap the useless wand somewhere. 3. Room Quality: There were some obvious wear and tear in puzzle components, mainly due to small pieces randomly falling from places and then having to search the floor to find them. Some puzzles required force from mechanisms not opening, even though it was stressed to not break anything (which was silly since so much seemed broken in the room already). We have been to one other place so far that has done this "indie, hand-crafted magic adventure" style room (Lock, Clock & Peril in SC). If you want to see this room style done correctly, please go there. This is not it.















