
UsagiHo
70 escape rooms
Largely obtuse puzzles, way too many puzzles of a similar genre, not much parallelization possible, certain puzzles made no sense and the gamemaster could not explain them clearly or at all after the game, some electronics worked early or randomly (snuffing a sense of accomplishment). We needed about 4 hints. Some puzzles could just be brute forced which is not that fun, and the order of codes and what sequence to punch them in was often not clear. A lot of things were not that fun.
Gameplay
Not particularly novel, puzzle clues were largely obtuse, not particularly clear, and often times not quite functional/triggered early.
Atmosphere
The atmosphere was… fine. They provide flashlights which is nice. Not particularly notable
Customer service
GM was as nice as she could be, but was not capable of explaining the solutions to unclear puzzles as they were intended which felt even more deflating.
Scary
Not scary
Just creepy model heads, but nothing particularly spooky





