The Secret of The Tower KeeperThe Secret of The Tower KeeperThe Secret of The Tower Keeper
1/3

The Secret of The Tower Keeper

Very Positive (100 ratings)

  • Escape room
  • IRL

Mark as done to rate

You have to find out the secret of the tower keeper soon as the tower is going to be dismantled to be an office space. Take a tour in an hour and explore.

  • 1-10
  • 60 mins

Ratings

All ratings (100)

Very Positive

Gameplay
Very Positive
Atmosphere
Very Positive
Customer service
Very Positive

Reviews

@Nylffn
Nylffn

29 escape rooms

To start, I saw a few mixed reviews and took my time when deciding if this was the room I wanted to play. I'm glad I did! I played with 6 total people (including myself and two 10 year olds who are newer to escape rooms). The room is very tactical puzzle forward, which is always my preference over lock and key. The room was non-linear, however often felt linear due to a single item being the main source of info. There is a set of stairs to get to the room *and* in the room. It felt extremely unique. It's very important to know that the set is the water tower itself, which I really liked - it's a different kind of immersion, of knowing I'm experiencing history while doing an escape room. I think my only complaint is that when we got a hint of was just a straightforward "do this" rather than something more cryptic to help lead us to the solution.

Gameplay

It was very fun! A non-linear room that often felt linear. It had a pretty straightforward flow, add there was really only one spot where we felt lost. We ended up using one hint there because the kids were really pushing for one.

Atmosphere

The set itself *is* the water tower. Real stone, brick, and metal. There are other parts that were added that weren't as immersive in order to make the room playable as an escape room. I would suggest for history nerds and enthusiasts (like we are!)

Customer service

The GM was nice but never introduced himself

Particularly interesting or different

Yes

The full second level really made this feel unique to me, is not something you are often. Game/puzzle wise though it was pretty standard (which is not a bad thing!!)

Story

According to the GM the story is based in actual history, with the fluff about the holy Grail added for gameplay sake.

Difficulty

Easy

I would put it somewhere between easy and medium. For people who don't play many escape rooms, I would def say it's unique enough in the puzzles that it's not super straightforward. For people who have played their share though, it's pretty easy to figure out what you're looking for.

Game tech

Mechanical

I can only pick one, there's a mix of locks and magnets in this room. Kept each puzzle feeling fresh. I would lean more towards mechanical in the feeling of the overall game.

Ideal number of players

5

We had 6 total people, but two were 10 year olds so I'm kinda combining them since they acted as a unit. I wouldn't suggest more than 6 for this room, while there's enough space (in theory) there's not enough to do with more than that. 3 would be the low end of what I'd suggest for solving the room.

Scary

Not scary

Nothing super scary happened, but there were some excited screams to be had :)

Youngest in group

10

Minimum age

10

I don't know that a child under 10 would like this room, we felt like we were pushing it with the kids attentions. Lots of codes, but they really got into the hands-on parts.

Was anything broken?

Yes

Nothing was broken. There was one puzzle we had to do a few times to get it to go properly.

Live actors

No

Physically active

Very

Staircase, you do have to go up.

Accessibility

Would not suggest for people who need mobility aids.

Easy to find location

Yes

It's got a big tower XD

Parking

Medium

There's a church lots nearby that they don't suggest parking in (we parked there). There's also 2hr street parking and a parking deck nearby.

Safety

Yes

The only time I didn't was going up the metals stairs while everyone else was. I might go up one or two at a time to be safe.

Nov 7, 2026 | Experienced Nov 6, 2026

A

Alice1234

1 escape room

𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿

Oct 11, 2026

c

chrono9000

26 escape rooms

It was an amazing decor and process. The puzzles felt like they flowed well with the story and the props were flawless in execution. You are in a literal abandoned water tower! Gavin was our guide and role played so well.

Gameplay

Game play was excellent

Sep 25, 2026 | Experienced Sep 25, 2026

B

Beechbaron

10 escape rooms

The game master knew when to give us a nudge. Clues ranged from user friendly to slightly cryptic but not impossible. A couple of clues you had to fiddle with a little bit but it honestly aligned with the aged theme of the room.

Gameplay

Had a wonderful experience. The theme matched the room and there was a good mix of locks and manipulative, electromagnetic locks.

Jul 4, 2026 | Experienced Jul 4, 2026
@Corgifarmers
Corgifarmers

94 escape rooms

The Tower Keeper room was such a memorable experience! Being inside a historical building added so much atmosphere and made the setting feel truly authentic—you can’t beat the ambiance. The puzzles were creative, well-designed, and kept us engaged from start to finish, with a great flow that made the gameplay both challenging and rewarding. On top of the room itself, the staff treated us wonderfully and really elevated the whole experience. Their hospitality, combined with the unique environment and clever puzzle design, made this one of the best escape rooms we’ve done. Highly recommend checking it out if you’re in Durham!

Gameplay
Atmosphere
Customer service
Physically active

Somewhat

There are stairs.

Aug 21, 2025
@CardboardCowboy
CardboardCowboy

6 escape rooms

This room is so close to being an instant recommendation but sadly it just fell a bit short for our party. The theme was pretty spot on since it all takes place inside of an old stone water tower. Our party was originally 3 people but one of them had a pretty strong claustrophobic reaction once the GM closed and locked the door so she had to be let out. The GM was very understanding and compassionate, making sure our party member was alright and escorting her to the downstairs lobby, before resetting the timer and locking the remining 2 of us in. There were some nifty mechanisms in the room I haven't experienced yet as an unseasoned escape room player but sadly some of those mechanisms were a little finnicky or just didn't work at all. We figured out all of the answers to one of the larger puzzles that involved an interactive map/board and no matter how many times we input our answers the board refused to unlock the next part of the puzzle for us. Ultimately, after communicating with the GM via the camera in the corner of the room multiple times, he had to come in and reset the board and manually bypass that step for us when we showed him our answers written on the provided notepad. That was a big immersion killer and a huge time sink for us, easily burning 8-10 minutes off our timer. I don't know that we would have ultimately escaped but that experience certainly didn't help and left us feeling a little deflated by the end of it. Beyond that, there was one puzzle in particular that was a little tough to understand exactly what was being asked of us due to how it was laid out but that could have just been a shortcoming on our part. Overall I say it's worth giving a shot. Just be ready to flag a GM as soon as your party encounters any technical issues because you'll probably need every second you are given to get through this one if you're in a small group like we were.

Gameplay
Atmosphere
Customer service
Difficulty

Hard

Game tech

Mechanical

Scary

Spooky

Was anything broken?

Yes

Live actors

No

Physically active

Somewhat

Easy to find location

Yes

Parking

Limited

Jun 30, 2025

t

tphunter

99 escape rooms

We really enjoyed this room. We didn’t experience anything broken or misplaced. The room was very immersive and gave the intended vibe. I am glad I didn’t let negative reviews deter me from doing this room. I will definitely go back to do the others.

Gameplay

Flowed very well.

Atmosphere

Loved the theme and decor. Very authentic.

Customer service

GM was awesome. She was very friendly and quick with helpful clues.

Particularly interesting or different

Yes

The decorations and atmosphere were very aesthetically pleasing.

Story

The plot and overall game play is definitely memorable.

Difficulty

Medium

Actually between medium and hard.

Scary

Not scary

Was anything broken?

No

Live actors

No

Physically active

Somewhat

There were stairs to climb but it definitely enhanced the experience.

Easy to find location

Yes

Jun 30, 2025 | Experienced Jun 30, 2025
@Jamorama
Jamorama

47 escape rooms

As an escape room enthusiast with 400+ rooms under my belt, The Tower Escapes - The secret of the Tower Keeper was underwhelming and disappointing. If you’re an enthusiast I think you’ll be disappointed and if you’re a beginner, I don’t think you’ll want to do another escape room after this. To start; The Good - Customer service was really great. We were visiting Raleigh from out of town and with a short schedule. They agreed to open early to allow us to play which was wonderfully accommodating. When we arrived, the game master was friendly enough, though didn’t introduce himself and didn’t know us other than by our time slot, which personalization is just a personal preference of mine. The tower is in fact an old water tower from the 1800s so the space itself looks and feels cool. Those were all pluses. The room itself was dated and didn’t quite match the theme. It was definitely aged and needed care, and not in a way that was suitable for the theme. For my group, we needed a hint with every puzzle and the hint was “Do X, Y and Z.” We did X, Y, and Z. That’s the most frustrating thing when the hints are to do what you have done. It’s an immediate turn off for me. Turns out you have to push things harder or knock slower. When two people have attempted the puzzle multiple times and it’s still failing, it’s frustrating to be told just to do it again until it works. That’s just not enjoyable. At the debrief we were told some days the puzzles work perfectly, others they’re temperamental. To me you need to change the puzzle if historically it’s not going to work a lot of the days. I think the room could benefit from Some minor improvements that could improve the experience across the board. The game master said they wanted to ensure we had fun and a good time, and they missed the mark on that. Bottom line - Looks great and customer service is good but actual escape room is dated, with glitchy tech and in need of puzzle upgrades and repairs

  • store/u/bb460700-d3e1-4de8-b0e0-2021bce3bef0_75.jpg
  • store/u/77b7ba58-d2a8-4c18-8885-269bc0e330a2_75.jpg
Gameplay

Puzzles were dated and majority didn’t work. Game flow was not logical and wasn’t all on theme

Atmosphere

Set design being in an old water tower was great. It looked the part.

Customer service

Email correspondence was excellent. GM didn’t introduce themselves and greeted us by our time slot not names. When my name is on the booking, it’s my personal preference to be welcomed by name. Just makes the experience feel more connected. “You must be Jaime” versus “You must be out 10am” just feels better to me. GM was friendly until I discussed my disappointment with the game, then got a little disgruntled and defensive. Don’t know if they were the owner or not.

Jan 2, 2024 | Experienced Jan 2, 2024
@HughFire
HughFire

28 escape rooms

This was a fun enough room, but the logic leaps were a bit challenging when I played. We seemed to waste more time than needed because of just being a little non-intuitive. Looking back, I would better know how to use the runbook. It is beginning to show a bit of wear, but a quick update could make this a really awesome room. The story is a good premise for a treasure hunt room. As many have said the coolness of being IN the tower is a major plus and if the room were updated just a bit it could be a major standout - the kind we need here in the Triangle. I don't think it was a good room for only two players too - 4 would have been better. I may go back and play this again to see if I can get to the end. SIDE NOTE: As much as I enjoyed the story, a tower like this BEGS, almost DEMANDS, a wizard or fantasy-themed room. Those can be hit-and-miss, but the fact it is a tower could take a typical medieval room to an insanely cool level.

Gameplay

Good ideas, but some of the puzzles were logic leaps, and a couple of props (like the map) didn't work well.

Atmosphere
Customer service
Particularly interesting or different

No

Nothing too out there, but the tower itself makes it cool.

Story

Plot was good

Difficulty

Hard

Game tech

Mechanical

Ideal number of players

4

We had two so we were SLOW.

Scary

Not scary

Minimum age

16

Was anything broken?

Yes

The map just was not working well, he finally had to skip it. The rocking chair was not great either.

Live actors

No

Physically active

Not at all

Accessibility

Would be challenging for people with mobility issues because of the narrow stairs

Easy to find location

Yes

Parking

Medium

Mar 16, 2024 | Experienced Nov 1, 2023
@0kimosabe0
0kimosabe0

49 escape rooms

The tower is definitely a neat location to have an escape room but found the puzzles themselves to be a bit frustrating. Some parts didn’t flow well; it made it hard to figure things out but not in a way that felt clever but rather needed a bit more thought out into it. Game master was great! Room was just definitely different than we expected.

Jul 17, 2023

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