
coolcodename
134 escape rooms
Saije was our GM throughout our entire day at Escape Warehouse, and she did an incredible job! She gave us some cool background info on the rooms, and on the company itself. She gave us guidance when needed, but also gave us sufficient space to figure things out on our own. This girl deserves a raise, she clearly loves her work. The beginning of the experience created an authentic tension, I loved it. And as we explored the house, the set design became more and more convincing. The structure of the space is very non-linear, just like an actual house would be, and we found ourselves moving from room to room completing some very fun and slightly disturbing puzzles. A certain dexterity puzzle was ::chef’s kiss:: My chief criticism of this room has to do with the way it’s described. It’s called “Hide + Seek,” which would lead players to believe that it requires an element of stealth, or that we’re being actively pursued throughout the experience. Neither of those things materialize, however. The Escape Warehouse website describes and visually depicts the killer hunting down the players…but we didn’t have to hide at all. There’s no real sense of immediate danger throughout the experience, and no dramatic climax or fanfare at the end. I would’ve titled this room “The Killer’s Lair” or “7644 Thompson St.” or something along those lines, since the experience is more about exploring/escaping a creepy house, not actively evading a deranged murderer.








