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Think Fast! En route to Mars, you awaken from hibernation to a big problem onboard. Enter the control room and repair the reactor core before you & your ship drift into a black hole and vanish forever!
15 escape rooms
I used to work at SpareTime. As a GM reading these reviews I agree 100%. This is a bowling alley and arcade. The escape rooms are less than an afterthought. They may be cheap to play but that’s for a reason. You get what you pay for. This is the harder of the 2 15-minute rooms. It’s not a very linear game, the puzzles can be solved in any order. Because of that, it can be confusing on where to start, especially for those who are new to escape rooms.
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