169 escape rooms
More puzzles malfunctioned than those that worked, physical clues for puzzles were reset incorrectly and put in the wrong place and the GM-less experience only exacerbated the disappointment. While some puzzles flowed slightly, others were vague or too specific without enough direction/clue. It was hard to tell how the room would go normally, given the state of its function. Just like the ‘Aliens’ room, both experiences have such cool concepts in part, but fall down due to their execution. We were offered 2-for-1 for bowling and Holey Moley to compensate for the room’s malfunction.
Puzzles hardly flowed at all.
Atmosphere was the only good thing about the room, but even then it’s not standout by today’s standards.
No GM.
No
Easy
High tech
4
Spooky
14
Yes
No
Not at all
Yes
Limited
Apr 10, 2024 | Experienced Apr 10, 2024