
ATwoZ
30 escape rooms
Overall good and enjoyable, some parts more scavenger hunt and some mechanisms were a little finicky. Otherwise fun.
Gameplay
Atmosphere
Customer service
Story
Difficulty
Medium
Game tech
High tech
Many sensors
Scary
Not scary
Mark as done to rate
Three magical items of immense power have been stolen and hidden in a castle. In the right hands, they can bring prosperity to the realm. But in the wrong hands, destruction and despair are certain to come. Make your way through the enchanted forest, search the castle, and retrieve the items before the story comes to an end!
All ratings (143)
Mostly Positive

30 escape rooms
Overall good and enjoyable, some parts more scavenger hunt and some mechanisms were a little finicky. Otherwise fun.
Medium
High tech
Many sensors
Not scary

117 escape rooms
a cute theme and our GM was cool, but the room quality isn’t that good. The GM said that despite it being rated 6/10 it was “deceptively tricky” and he was right, but in a bad way! Multiple puzzles require leaps of logic that aren’t clued, and there an emphasis on finding that at a certain point stops being fun (seriously, without a hint I’m not sure if we ever would have found one of them items). If you’re going to red door, I’d recommend skipping this one.


35 escape rooms
Did this room with two total people. The room was very cute but some of puzzles missed the mark. We didn’t have any Aha! moments after getting hints from the GM, some of the puzzles just didn’t truly make any sense to us.

153 escape rooms
The theme and set were cute and interesting but the game play fell short. Some puzzles required big logical leaps. Like all Red Door games, every puzzle involved a lock. GMs change during your game and give generic pre-scripted hints so you often waste 2 hints to get the point. Rated as a 6/10 in terms of difficulty but because the puzzles didn’t make much sense it felt more difficult.

Hard
Mechanical
Not scary
No
Not at all
Yes
Easy

29 escape rooms
Probably would only be interesting for true newbies
There was clearly a broken puzzle there that they claimed was just there for ambiance
F
14 escape rooms
A bunch of the mechanics were broken/not fully functional which hindered us greatly while trying to advance. Our GM provided redundant clues when requested then gave us attitude when we asked about the broken mechanisms saying how we "should've just jiggled it." Awful experience start to finish.
T
33 escape rooms
A nicely put together room, but the puzzles make very little sense and far to convoluted with far to many steps. You end up doing things without really knowing why you are doing it. Some puzzles require you to know things about chess that are not explained in the room. A big avoid as this is meant to be the easier room from red door.

45 escape rooms
Confusing a little. Rooms were put together a little strange. Fun though.
B
41 escape rooms
A decent room. I enjoyed it. Cohesive puzzles. Some part of room wasn’t working all that well, but great and attentive GM. I recommend it.
d
109 escape rooms
Such a fun theme with plenty of cool props, decorations, and reveals. Definitely search thoroughly. Every time we thought we were stuck we’d do another sweep of the room and find something we missed.
