
mtownslayer
66 escape rooms
Eh it was okay. It didn’t really flow
Gameplay
Eh it was okay. It didn’t really flow
Mark as done to rate
The intelligence world is cloaked in secret, but one of those secrets has slipped out. The Fixer, a shadowy foreign agent, has been identified by MI5 agents in London, and he is believed to be planning a terrorist attack here in the city. Analysts have tracked him to an old neighborhood where he has established a safehouse. It is believed that he has completed building a bomb in preparation for his attack. You and your fellow agents have been assigned to find him and put a stop to his plans. Can you defuse this situation before it goes too far?
All ratings (84)
Mostly Positive

66 escape rooms
Eh it was okay. It didn’t really flow
Eh it was okay. It didn’t really flow

43 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿

101 escape rooms
Honestly better than I expected it to be. An improvement on scenery and an absolute improvement on puzzles from Insane Asylum. Cool looking environments, fun soundtrack, and some nice puzzles once you really get going. It captures a distinct spy/secret agent feeling that really scratches an itch. That being said, there are an ABUNDANCE of locks in this game, without lock mapping. There is one interaction that is unclued and nearly impossible to figure out without a clue. There are definitely some logic leaps, and the puzzles towards the beginning and end are not quite as strong as the rest of them. There are better games in Boston, but if you’re going to PanIQ, play this game. It has more to hide than it first seems. (Although much to my disappointment, there was not a single red wire in The Red Wire. Shameful.)
No
Medium
Mechanical
High-tech elements, but a LOT of locks
3
3-4
Not scary
10
No
No
Not at all
Not wheelchair accessible, however
Yes
Limited
Take the T
Yes
a
20 escape rooms
This room felt a little disappointing for us. Room designs felt a little basic - not crafted with as much care or attention to detail as others we have seen. Also, many of the puzzles had technical elements that weren’t working or required really specific instructions that weren’t intuitive. Hopefully the company can fix/update these things, as they really interrupted the flow and made solving much less satisfying.
R
112 escape rooms
Standard "Disarm the bomb. Save the world" theme with a British twist. Set design was nice. More tech puzzles than standard lock which is always fun & led to 1 or 2 surprises. That being said, several puzzles were vague, there were "red herrings" that we wasted time trying to solve, & some puzzles didn't work quite as intended (requiring jiggling to get them to work). There was nothing "wrong" with the staff, but nothing great either. They were all business with absolutely no warmth or friendliness. There were delays getting hints & GM had to ask if we had already tried things. The GM never spontaneously offered hints or asked if we needed one. We spent 5 minutes on the final puzzle & ultimately did not escape. From other reviews, it seems like they monitor multiple games but there were at least 3 employees on (1 walked us in, another gave hints, a 3rd walked us out). The employee at the end was a little pushy trying to get a rebook. Overall, this game had alot of potential but in my opinion customer service is everything & this place just didn't provide a great experience. I'm sure being in Boston they'll get lots of tourist business no matter what, but it's not a place I would rush back to
Had alot of potential
Cool set design. 1 or 2 fun surprises
Meh. Certainly not "great" or "welcoming." They were all business
1 or 2 puzzles were interesting & different but the theme is basic "Disarm the bomb"
Hard
This room was advertised as Medium but I'd say it was more on the hard side
High tech
Only a few traditional locks. Mostly tech
4
Certainly doable with 3 but I'd recommend 4+. We had 3 relatively experienced players & this was the 1st room we ever did Not escape
Not scary
No
Yes
Accessible to public transportation. About a 15 minute walk from South Station

111 escape rooms
Probably my favorite room at PanIQ but not my favorite overall. The puzzles generally flowed well, sans getting stuck at a few points.

192 escape rooms
Fun room, well themed. Some puzzles were a little vague and definitely needed us to step back and look at things differently. One tedious challenge took several tries. Another didn't register right away and took some fiddling. Overall, I thought it was a fun room worth checking out.
High tech
10
J
205 escape rooms
The game was good. However, there were many things on the room that crossed the line from decor to red herring. Also, there were some things in the room that were not sign posted well or at all. Pet peeve: when a GM is running more than 1 room and has to ask have you already done… or what are you currently working on. If a team pays good money the GM needs to be aware
The game play was fine
d
76 escape rooms
Very beginner friendly room. Puzzles were all fair and well balanced, and the MI6 style theming was quite fun. Only issue was it was difficult to make out what was being said during the end of room victory audio.

72 escape rooms
Game masters are distracted and overseeing too many rooms at once.