
CaptainN3mo
94 escape rooms
Honestly better than I expected it to be. An improvement on scenery and an absolute improvement on puzzles from Insane Asylum. Cool looking environments, fun soundtrack, and some nice puzzles once you really get going. It captures a distinct spy/secret agent feeling that really scratches an itch. That being said, there are an ABUNDANCE of locks in this game, without lock mapping. There is one interaction that is unclued and nearly impossible to figure out without a clue. There are definitely some logic leaps, and the puzzles towards the beginning and end are not quite as strong as the rest of them. There are better games in Boston, but if you’re going to PanIQ, play this game. It has more to hide than it first seems. (Although much to my disappointment, there was not a single red wire in The Red Wire. Shameful.)
Gameplay
Atmosphere
Customer service
Particularly interesting or different
No
Story
Difficulty
Medium
Game tech
Mechanical
High-tech elements, but a LOT of locks
Ideal number of players
3
3-4
Scary
Not scary
Minimum age
10
Was anything broken?
No
Live actors
No
Physically active
Not at all
Not wheelchair accessible, however
Easy to find location
Yes
Parking
Limited
Take the T
Safety
Yes





