
Anticosti
18 escape rooms
Très beau décor, beau scénario et des méthodes différentes de ce qu'on a pu voir ailleurs
Mark as done to rate
On June 15, 1989, strange symbols were discovered engraved in an ancestral cave near the equator. Analysis soon revealed a disturbing fact: none of the elements found corresponded to anything found on Earth. Since then, inexplicable natural phenomena have been multiplying all over the planet. Sudden earthquakes, magnetic disturbances, extreme climate changes… and geologists’ predictions are clear: if nothing is done, the Earth could soon be doomed. Your mission: travel back in time to the estimated arrival date of these artifacts, to intercept their implantation before it’s too late. The whole of humanity rests on your shoulders. Will you be able to rewrite history… and save our future?

18 escape rooms
Très beau décor, beau scénario et des méthodes différentes de ce qu'on a pu voir ailleurs
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19 escape rooms
I recommend this one for a family with kids. Too easy we were 2 and finished in 30 minutes. Only one room and not a lot of stuff to do. Only 4 puzzles.
I recommend this one for a family with kids. Too easy we were 2 and finished in 30 minutes. Only one room and not a lot of stuff to do. Only 4 puzzles.

18 escape rooms
Ordinary puzzles that would have been simple if they functioned better mechanically.
No
Easy
Mechanical
Not scary
Yes
No
Not at all

282 escape rooms
One of the worst rooms ever. Done in 20 minutes just because we weren't divided in our team. Could be easily done in 10 or 12. Don't waste your time

200 escape rooms
Effective use of the space. Immersive and relevant puzzle designs that blended perfectly with the storyline, great use of the elements and interesting concept.
Yes

127 escape rooms
Nice design, but the logic of the room didn’t make a ton of sense to me. Appreciated the ending.

333 escape rooms
The build on this makes promises that I wish the game delivered. Some elements I really thought were fun, but overall there is not enough to do in here for more than one or two people. Puzzle difficulty also comes more from guess and check ambiguity rather than logical flow or available clues/indicators. Could be a fun experience for two kids' first room, but needs more to become a contender for full-fledged room status.

526 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
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