
MightyMatt
104 escape rooms
A very nice surprise
Gameplay
Atmosphere
Customer service
Was anything broken?
No
Mark as done to rate
To escape Élodie’s routine and school worries, her parents organized a small family getaway in the Saint-Jean-sur-Richelieu region. A weekend without technology, far from stress, to get away from it all… or as her mother puts it: “a real dream weekend”. But as soon as they arrive at their Airbnb, strange things start to happen. Soon, the peaceful stay takes a disturbing turn, especially for Élodie, who finds herself at the heart of a troubling mystery. What was supposed to be a well-deserved break turns into a nightmare. Your mission: to unravel the secrets of this place and get Élodie out of this situation before it’s too late. Will you be cunning enough to understand what’s going on… and help her get out of it?
All ratings (212)
Mixed

104 escape rooms
A very nice surprise
No

220 escape rooms
Dream Weekend has a cute story and some creative set design. The room really leans into its theme through distinct spaces, and each new area keeps things fresh. You can tell there's real thought behind the progression. There are some really clever physical and spatial puzzles, as well as a nice space dedicated to a familiar consumer electronics UI. That said, we hit a couple of bumps. We started the game without a walkie talkie, so our first 20 minutes were spent flailing without any way to get support or confirm we were on the right track. The radio eventually made it into the room and things smoothed out from there. (To be fair, we were running four rooms back to back, so the transitions between games were more like wrapping up discussion of the last room and moving straight to the next one.) One section of the room commits fully to the theme with a lot of sound effects looping continuously. They're great for atmosphere, but there's a fairly involved puzzle in that same space with a starting element that was hard to spot due to the lighting. Having to rework that puzzle while the sounds looped in the background tipped the vibe from "immersive" to "frustrating." An interesting room with a good concept. The set changes carry the experience, and when it works, it works well. Our issues felt more like glitches than design flaws, so your mileage may vary.
Yes
Nice commentary on connected culture.
Medium
3
3 players would simplify some of the puzzles that rely on information between spaces.
Not scary
10
Yes
They handled the walkie talkie problem well.
No
Somewhat
A little activity getting into one of the spaces.
One space may be challenging for less mobile players to access.
Yes
Construction through December 2026 has ripped up the road, but the business is accessible.
Medium
No parking at the business due to the contruction in 2026, but the town has ample street parking and lots nearby.
Yes
P
256 escape rooms
I enjoyed the set, but the puzzles were tricky, requiring extreme observation at times. The story was nice and clearly delivered
Yes
Hard
3
Not scary
9
No
No
Not at all
One player must enter through a tight gap, which could be avoided. All players must step through an awkward gap about 2 feet high.
Yes
Limited
Yes
e
426 escape rooms
I like the unique premise and good execution of this game - the set fit in perfectly with the plot. Puzzles were fine, though I thought some early ones could have used clearer signposting - we got stuck for a while and needed a hint, which turned out to not be too unreasonable. They're also completely linear, so this would be a better game for a smaller group. My main comment about the game is it felt too short - I wish we could have spent more time exploring that world.
Easy
3
4 enthusiasts felt like someone was usually standing around, 3 or 2 would have been better.
Not scary
No
No
Not at all
One section requires the entire team to step over a waist-high obstacle. This could probably be circumvented if necessary.
Yes

127 escape rooms
It was a unique experience, very peaceful music and of all the games we played at the location it felt like it stumped us the longest. We had some good "a-ha!" moments and the final space was fun!




Our group consensus was that the flow was good and made a lot of sense.
It was very serene so if you need a break from intense games in the middle of playing several games this could be a good fit for you.
All of the gamemasters we had throughout the day were awesome! Matthew had us for two games and was amazing!
3

195 escape rooms
Entertaining room with interesting twists. Several of the puzzles were very well done and the set itself was always full of surprises. We definitely got more steps in as we realized we needed previously used props that we had left behind. We didn't quite understand the story until the GM explained it at the end. Then everything made more sense.
No

35 escape rooms
It was super fun to play, and even though there were only two of us, we managed to finish it. You don't have to overthink this game—all the answers are really easy to find if you don't look too far.
No
c
161 escape rooms
We really enjoyed this room a lot. An extremely unique room with puzzles we had never seen before. The narrative of the room was carried strongly all throughout and made for an amazing experience. Inventive use of space and technology to elevate the room to the next level.
Yes
Medium
High tech
Mostly high tech with some mechanical aspects
4
Not scary
10
No
No
Somewhat
One place of awkward entry not accessible by a wheelchair
Yes
Medium

207 escape rooms
This was the first room that our group played at this location before playing a total of 4 rooms here. There were some fun puzzles and we enjoyed our time playing this room.
Yes
Medium
Not scary
No
No
Somewhat
Yes
Limited

243 escape rooms
This room was a smaller one, but utilized space very well. They did some puzzles that I've never seen before. There was a frustrating puzzle in the middle, but the begining and end made up for it.
No