
coolcodename
155 escape rooms
The concept of this room is unusual and refreshing…I was shocked to discover that it’s about a decade old. You begin the experience in a firehouse doing various administrative duties, then put your firefighter skills to the test in a rescue mission. While overall an enjoyable experience, this is a solidly Gen 1 room and could benefit from some updated tech, puzzles, and atmospheric effects. The room begins with an ambiguously worded puzzle that acts like a bottleneck, so the team can’t split up or really do anything else until this puzzle is solved. It’s not a thrilling, clever, or fulfilling starting point. The next part of the experience features a variety of administrative puzzles that stay true to the theme a little TOO much. It was like quotidian secretary work, in a fluorescent-lit office. The third part of the experience was very cool, and involved an expansive space. I loved the task-based structure of this portion, requiring elements from earlier in the game. I feel like this part could be enhanced with some additional scenic design and effects to make it more immersive, however. It didn’t quite hit the mark of quality that has been set by other games at this company, namely “Volcano Views.”









