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Ages past and the Knights of the Round Table are no longer in Camelot. The gift of Lady of the Lake is waiting for the hero and Merlin the Magician keeps its secrets. You must assemble a company and get to the Excalibur.
55 escape rooms
There was only one puzzle in this room that we found to be particularly frustrating. It was a smaller room than I'm used to now, though the set up was good. The items in the room were good, though the set design wasn't as good as I'm used to now.
No
Medium
Mechanical
5
Not scary
10
No
No
Somewhat
You had to lift and move around items.
9 escape rooms
We had mixed reviews of this room. It has some really fun challenges and the overall gameplay was smart, but some of the puzzles took a ridiculous amount of trial and error to solve which is a frustrating way to spend time in a room. The staff was not great - we were left waiting outside a LONG time before starting and then they seemed annoyed when they were hosting.
Yes
Medium
High tech
4
Not scary
10
Yes
No
Not at all
Yes
Limited
58 escape rooms
I found that I really enjoyed the flow of this room. I found it really rewarding each time we progressed to the next stage and I really enjoyed the theme of the room. I had a really good time in this room. I can absolutely see why others would dislike this game. The set isn't high quality, but I still found myself immersed. The puzzles could be finicky. One puzzle piece was not reset for our run.
101 escape rooms
The first part of the room is pretty amazing. Some really great props and mechanics. The 2nd half of the room feels like more of an afterthought. There are still some great mechanics and art and puzzles in the 2nd half but it feels unpolished, like lots of unused space.
Somewhat
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“... while the games were not groundbreaking, they were definitely some solid fun.“