Haunted houses, haunted trails, mazes, hayrides and scare zones within 25 miles of Portland, ranked by Morty score from the ratings of users who visited them.

Mostly Positive
300 N Ramsay Wy, Portland, OR 97227, USA

Mostly Positive
7805 SE Oaks Park Way, Portland, OR 97202, USA

19754 S Ridge Rd, Oregon City, OR 97045, USA

1810 Carriage Way, West Linn, OR 97068, USA
![Insanity: The Haunting [VR]](https://images.morty.app/mortyapp/image/upload/c_limit,w_654/f_auto/v1/store/s/123e7c35-945a-48e0-8370-a204cc889fe9.png)
5305 NE 121st Ave Suite 806, Vancouver, WA 98682, USA

“Outstanding immersion: rain, and thunder, boarded-up windows, spectacular performance of the live actor. No-touch policy but a few nicely done jump scares. Birdy was the live actor/game master and she is amazing at doing her work: she adjusted well to the players. One perception-based puzzle was expert/super hard difficulty. We played as a team of two; better bring three or four players for the optimal experience. I was also happy with the number of different rooms. This is a gruesome setting, we did not like it, especially when you have to touch certain objects, but some people may like the setting. Play this room soon because they are going to replace it with a new room this year (2026).”

79 escape rooms

“Unexpectedly well executed. Non-linear. We were pleased with the experience. The puzzles flowed well. The flow was slightly hindered in the final room because the game became more linear. Some puzzles felt original. I liked the contrast between the first and the last rooms. The story makes sense. There is one optional mini-puzzle just for the story, and it was scary. Everything about this escape room was right: no skill-based puzzles, no memorization puzzles, no weird agility-based physical exercises, we had a good mix of perception, physical, and logical puzzles. Take your time, be calm, be perceptive, reset your mind if you are overwhelmed, and you'll be fine.”

79 escape rooms

“The beginning was the most challenging part of the room, featuring one unorthodox and extremely difficult puzzle as well as one confusing auditory puzzle. After that, we really enjoyed two unusual and creative puzzles. The room is intentionally dimly lit, and flashlights are not provided as part of the design. The atmosphere felt somewhere between spooky and scary, with jump scares, flashing lights, sudden noises, and other unsettling effects. This is a new room in the escapology arsenal as of Summer 2026. Highly recommended for experienced players.”

79 escape rooms

