Invasion is more traditional than Breathless structure, but for players seeking a more meaty puzzle game with more unusual set design, this is a great option. The game is much darker in both story and set, and repeated formats guided the gameplay in tandem with the larger world at play. In particular, the centerpiece is a beautifully designed and imposing set piece that makes the set feel unorthodox and intimidating. While there were a few minor snags, the game flowed exceptionally well and would be fairly accessible for any experience level. I’m so excited for the 3rd game in this trilogy - the first 2 games have been excellent at increasing the stakes and tension.
A lot of creative, well structured puzzles, with a lot of opportunities to build mastery and explore the multiple interactions that build off of similar formats.
The set was felt rundown and vacant in an aesthetically polished way, with a lot of cool looking props and an excellent centerpiece.
Particularly interesting or different
Yes
This is a more traditional escape room, but the structured puzzles and narrative complexity add a lot to the feeling of uniqueness.
Dark, with a great ending and interesting world building
Not too challenging, but gameplay wise there’s more complexity to the solves compared to Breathless.
Definitely a creepier set and story than Breathless, but not inaccessibly scary.
Nothing overtly inappropriate, but definitely a little creepy thematically
Physically active
Not at all
A great decal kept people safe in the most intense moment.