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365 escape rooms
This was my favorite of the three games at Nemesis Club. I especially loved the humor. The retro design was fun and unusual. Puzzles made sense and flowed well. The main thing I'd nitpick is that the final sequence had some very touchy inputs, which was frustrating. There were also one or two sections that felt like we got stuck, though in retrospect they were our fault (GM could have nudged, but it was OK they didn't). Also, I loved the milkshake speakeasy setting. The hidden lounge was a great place to hang out, and little decorative details were great.
Gameplay
Atmosphere
Customer service
Particularly interesting or different
Yes
Story
Difficulty
Medium
Game tech
High tech
Ideal number of players
3
3 enthusiasts were fine, 2 would probably also have been good.
Scary
Not scary
Was anything broken?
No
Live actors
No
GM did an intro character, but I don't really count that
Physically active
Somewhat
Accessibility
One player will need to be agile
Easy to find location
No
There's a trick to the speakeasy, but as long as you follow the directions in the confirmation email you'll be fine.
Parking
Easy
Safety
Yes








