Storyteller's SecretBoxarooEscape roomIRLThe atmosphere, story and aesthetics were A+ - a really lovely, immersive experience with a satisfying, inspiring ending. With just two players, some of the gameplay was slowed down by us running back and forth between areas trying to figure out what had changed after certain actions (the otherwise lovely background music was so loud it masked clueing sounds) - thankfully the great GM helped us with nudges. The hint system was one of the nicest I’ve seen. Bring a flashlight if you have trouble with vision in darker spaces! One piece of equipment apparently didn’t work as intended in our game as we were able to get an item slightly out of correct sequence. Overall very highly recommended and well deserving of its multiple accolades!
The Body ShopRed Fox EscapesEscape roomIRLThis was only the third escape room we’d ever done, and months later it remains a gold standard for us - immersive, unique, humorous, with diverse, logical puzzles and good flow. I don’t remember any bottlenecks for our two-person team, and the room scales for bigger/smaller teams. The owner who ran the room is great, and took the time to talk to us about the design and philosophy afterwards. The Body Shop tends to be my top recommedation for a Boston area room (along with Boxaroo).
The Keeper And The Fungus Among UsHeadlock Escape Rooms OnlineEscape roomVirtual This was a unique, fun, quirky experience! I had some pre-game concerns about the fit for our team of one escape room enthusiast and two retired parents with minimal escape room experience and varying attention spans, English being none of our first language, and us being in three countries and on two continents. The game was a great success! It worked really well for everyone - the pace was great, music and visuals engaging even for the team member with short attention span who is less of a puzzler, and we really felt we were doing something together. Extra plus for subtitles for the songs and cut scenes! The peek behind the scenes at the end also really added to the experience. I’ve already made a date with a friend new to eacape rooms living in another city to do this together.
The BirdMyssTic RoomsEscape roomIRLSimply of the best rooms I’ve played. Terpeca winners are Terpeca winners because of atmosphere, great puzzle flow, emotional resonance and some sense of “the epic”; and amazingly MyssTic managed to achieve a lot of this in a footprint that’s a fraction of the epic top tier games. It’s a really good game, and the ending was spot on. I’m still delighted by it days later.
Witch's HollowStained Hourglass Escapes LLC.Escape roomIRLThis was our second escape room at Stained Hourglass and well worth the wait for it to open. Despite the Salem-obligatory witch theme, I didn’t find the room overly kitchy, and Stained Hourglass thankfully avoided the gory-silicone-body-parts type of design; the room works well for families and those averse to gore. They made some really cool choices with how the room starts and how you interact with the puzzles and the GM; just like The Boring Office, it at times called to mind much bigger and super high-end rooms like Escaparium’s Wardrobe for sale. The puzzle design was varied and flowed satisfactorily with few bottlenecks, and there was laughter and delight along the way to the end. Clearly this team is very talented, and we can’t wait to play their third room!
Boda Borg Boston QuestsBoda Borg - BostonEscape roomOther I get the appeal for kids and teenagers, but for us, Boda Borg was like the worst parts of escape rooms - incredibly high ratio of process to a-ha moment, with the added frustration of having to wait in line to try again. Being there Saturday afternoon also meant that the screaming, squealing and banging on doors by the approximately billion young’uns there seriously intervened with the audio puzzles. For adult questers, it’s likely best to go during the week and definitely do the four hours - otherwise standing in lines is the quest you’ll spend the most time doing.
The Cellar: Dead End [prev. The Cellar II: Saul's Revenge]Mystery Soup Escape Rooms [prev. Lock & Clue Escape Rooms]Escape roomIRLOur team of two chickens decided to become braver and try a scary room: this was a great intro to the scarier side since it was more creepy than terror-inducing; i.e. it was still possible to think. This room is recommended with a 3-person minimum which makes sense; our fairly experienced 2-person team barely got out in time and had to get repeated nudges to cover our search fails. The character in the room really makes the game, and there was a nice little piece of story to work out too. Of note: one person needs to not be claustrophobic to be able to play.
The Inheritance: A Very Merry MysteryMystery Soup Escape Rooms [prev. Lock & Clue Escape Rooms]Escape roomIRLThe Inheritance: A Very Merry Mystery is a complete rehaul of the previous The Inheritance game, changing everything but the footprint. Story, puzzles and interior are all new, so it’s a great play both for new players and those who have done the original The Inheritance. We liked the previous game very much, but the Christmas- themed new version is a real treat. It’s puzzle-rich, but because the puzzles are at an accessible difficulty level, keeps the players moving and solving speedily. The puzzles flow logically and are wonderfully on-theme. This would be an amazing introduction to escape rooms for kids and families, but it’s so well designed that it was equally a delight for a couple of enthusiasts. As always, the owners and gamemasters are great. I’m almost tempted to borrow somene else’s kids to get to do the game again.
The Heart of the MountainBeyond EscapeEscape roomIRLIt’s so refreshing to come across a room you haven’t already seen a dozen times (don’t get me wrong, I love those Egyptian tombs, too)! The story and the texture of the world The Heart of the Mountain built are really lovely, utilizing lesser known Nordic mythology. Along with the world building, the puzzle design really shone: it’s clear, clean and logical. I think it’s the first game our team of two has ever played where we didn’t need any nudges; not because the game was too easy, but because it felt so well designed (and/or playtested). We did a day trip from Boston to do all three rooms at Beyond Escape and it was well worth the trip. Also, everyone working there from the designer-owners to the GM we met were just great. Would highly recommend as worth a trip!
The HeistRed Fox EscapesEscape roomIRLOur team of five had a lot of fun with this room that was clearly designed with thought and crafted with care. It hit all the right dramatic beats for a “heist” and contained very nice wow moments that could be shared by most or all of the players. Enough to do for five, with intuitive flow for what to do. Our team struggled with two puzzles, one a bit process-y and a cekestial one where the GM (not one of the owners) seemed to not be responsive for a few minutes despite us asking for a nudge multiple times. These lower notes did not mar the experience and the fun final act - I would definitely take another group here!