The KidnappingBreakout Games - MinneapolisEscape roomIRLI was honestly a little disappointed. The room itself was pretty small and it turned out to just be one room, which made the whole experience feel really short and a bit boring compared to other escape rooms I have done. Some of the puzzles also did not really make much sense, so instead of feeling clever when you solved something it sometimes just felt confusing or had to ask for a clue. Game master was also very slow at responding to the clue requests and would typically need to yell multiple times. Clues were also just a person talking to you rather than something immersive or a small riddle/nudge. One of the parts that was supposed to be more intense involved handcuffs, but they were extremely easy to get out of since the key was right next to you, which made that whole element feel kind of pointless. A few things in the room also seemed broken or not working quite right, which took away from the immersion. The staff was friendly, but overall the room just felt a bit underwhelming and could definitely use some updates and better puzzle design.
Operation: CasinoBreakout Games - MinneapolisEscape roomIRLThe room itself was actually pretty cool and had a lot of potential. The theme and setup were interesting, but some of the puzzles did not really flow very well. A few of them did not seem to logically connect to anything in the room, so it ended up feeling more like random guessing than solving something that made sense. There were also a few things that seemed broken or not working the way they were supposed to, which made certain parts confusing. One puzzle in particular activated a light when you solved it, but there was no sound or clear indicator that anything had happened. Because of that it took us quite a while to even realize we had done it correctly and move on.