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Ronocnroll
Reviews
Morty score
80
Escape rooms
80
0
Wishlisted
77
Reviewed
Ronocnroll
(He/him)
F
j
followed by
FreshQuince96
jlb8dh
and 4 others
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Experiences (80)
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Reviews (77)
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All (77)
Escape rooms (77)
IRL (77)
Date experienced
Agatha Christie's Murder On The Orient Express
Escapology - Northridge
Escape room
IRL
So unfortunately this room was marred by a lack of proper reset from the crew here. Trains are a good spot for an escape room to take place so my group was excited going in. However, the first puzzle took us 15 minutes and that does not happen to us - we are experienced players and knew we had spent an abnormal amount of time on one puzzle. We were prompted with a clue (another pet peeve of ours; don’t give us a clue unless we ask for one) and made it to the next room. There we find pieces of the overarching puzzle and a paper we realized WOULD’VE helped us in the first room. Essentially two papers had swapped places and we looked stupid just because we didn’t have the information that would’ve helped us in the first place. We hate being the people to complain too, but even after the game bringing it up to the GM seemed moot as they brushed it off with a half-hearted ‘sorry’ and led us on our way. The experience wasn’t terrible but for our second Escapology room, they started to feel formulaic and detached compared to the ground-up escape rooms feel.
Insane Asylum
Paniq Escape Room - Long Beach
Escape room
IRL
Similar in theme to 60Out’s Doctor Psycho, Insane Asylum cranked up the crazy in more ways than one. Where Psycho relied on a bevy of puzzles and more scares, Asylum toned down the scares making room for more difficult puzzles. Lots of cool ideas and dexterity puzzles - where some games rely heavily on locks and keys and lockboxes, Asylum takes advantage of the space and makes really creative choices in terms of puzzles and set design. Starting in a padded cell really sets the tone and one puzzle toward the end had me sweating to get it done in time. With 2 people this game is HARD but that’s what we wanted.
The Study
THE BASEMENT: A Live Escape Room Experience - Sylmar
Escape room
IRL
Pirates Of Tortuga
Paniq Escape Room - Long Beach
Escape room
IRL
This was my first time at PanIQ and a trait of their rooms I really enjoy is the response from the room when you complete a puzzle. Locks unlocking, magnets demagnetizing, keys smoothly turning; all of these satisfying details make the room that much more fun to solve. Me and my friend have done a handful of pirate themed rooms and this one explores some facets of life at sea others hadn’t. Killer atmosphere and vibrant props kept our group engaged and eager for the next solve. Though we got out handily, we had a great time exploring.
Lunar Mission
Maze Rooms - Vermont
Escape room
IRL
Ringing in the new year with a very solid installment from Maze Rooms. The lack of cohesive story was the biggest negative I can give this room but that did not take away from the fun I had in it. You’re on a stranded spaceship and you need to repower it to get back - simple enough. It’s a physically demanding room with the amount you need to retrace steps and crawl but that’s part of the fun. Puzzles were abundant and tricky for two seasoned players, though we got out with 5 minutes to spare, we were sweating by the end and had helpful nudges from Mig who was a fantastic gamemaster.
Cyberpunk Samurai
Maze Rooms - LAX
Escape room
IRL
As unexpected a combination as Cyberpunk and Samurai is, it works for this room. The time travel element is very cool and the puzzles have some fun tricks and well-implemented ideas. There weren’t too many number codes which is always enjoyable. Loved the way the story progressed and pieces of the room opened before us. And though we didn’t ask for any hints, Julian was a great guide to greet us and talk us through things after the game.
Steampunk Alice
Maze Rooms - LAX
Escape room
IRL
Though this is one of the bottom 2 rooms at this Maze Rooms location, it has some of the best set design of all those I’ve played. Just goes to show how much the puzzles effect a room’s enjoyment. There were cool uses for props and ideas for set pieces but with so much going on, it seems my team missed a lot of information but had no trouble making it through. Certain puzzles were simply trial and error once we had all the pieces but even then, I loved the layout of the room and how they used the space in the room to make the adventure more engaging.
Inside Area 51
Back In Time Escape Rooms - Harbor City
Escape room
IRL
Inside Area 51 was my second Back in Time escape room and it was a great time. Though more lock and key based compared to Vampire Slayers at their other location, the multitude of cases and codes used worked well with the theme. There is a LOT to do - it felt like if we took a minute too long on a puzzle that would set us back for the rest of the game. It’s an unassuming challenge for 2 people but a lot of fun nonetheless.
The Sword of Hattori Hanzo
Back In Time Escape Rooms - Harbor City
Escape room
IRL
The build of this room is simple and effective. Though the puzzles are linear, they’re never boring. The biggest downside to the puzzles were how similar they are to each other. Many of them found you finding the right symbols/Japanese characters and equating that something else to solve something and move forward. The rooms opens up creatively and you can’t predict where things are going to progress. They use every aspect of the room which I always appreciate and a lack of word and number locks works appropriately as well based on the theming and time period. Rooms like these inspire me to build my own and give me confirmation and confidence you can make a good room without it being too complex or expensive.
Scooby-Doo And The Spooky Castle Adventure
Escapology - Northridge
Escape room
IRL
Scooby-Doo as a brand lends itself perfectly to escape rooms; whether it’s a haunted mansion or spooky boardwalk, the gang is always solving a mystery and escaping. This room has you working alongside the gang rather than taking their place. Though the room was littered with screens, no puzzles were solved through iPads or tablets - all puzzles were tactile. Though the room was pretty linear, both in build and puzzle design, it’s definitely a good room for kids and intermediate players.
Vampire
Maze Rooms - Tarzana
Escape room
IRL
The Tarzana Maze Rooms is closing which gave my group the excuse to make the trek and try the 2 rooms here we hadn’t done. Starting with Vampire, the harder of the two, was a good idea. Sometimes rooms are described as hard but don’t give seasoned players a challenge - this was not one of those times. 2 spots specifically me and my group had to ask for a clue but neither time felt impossible to solve or taking an leap in logic. The rooms were very spacious and eclectic for an escape game, especially with the commonly-used vampire theme.
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