Reviews

Reviews

The Kidnapping

The Kidnapping

Breakout Games - Columbia

  • Escape room
  • IRL
Spellbound

Spellbound

EscapeTime Escape Rooms - Annapolis

  • Escape room
  • IRL
Ghost Ship

Ghost Ship - CLOSED

EscapeTime Escape Rooms - Severna Park

  • Escape room
  • IRL
Ghost Pirates of the Chesapeake

Ghost Pirates of the Chesapeake

Escape Proving Ground

  • Escape room
  • IRL

𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿

Speakeasy

Speakeasy

Escape Proving Ground

  • Escape room
  • IRL
The Fortune Teller.

The Fortune Teller.

Mission Escape Rooms - Annapolis

  • Escape room
  • IRL

𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿

Wild West

Wild West

Breakout Games - Columbia

  • Escape room
  • IRL
Thieves Guild

Thieves Guild - CLOSED

EscapeTime Escape Rooms - Severna Park

  • Escape room
  • IRL
Player One

Player One - CLOSED

EscapeTime Escape Rooms - Severna Park

  • Escape room
  • IRL
Skip this room. We expected it to be better since it's the newest room at this location (only about a year old iirc) but it was a huge disappointment. It was a weird combination of some now-pretty-common escape room tech that wasn't used to do anything interesting, and DIY laminated paper clues (and not even fun paper like a map or anything), in a space that didn't feel at all immersive in spite of a few neat pieces of decor. The generic office ceiling lighting certainly didn't help the ambiance. Several of the fixed (unmoveable) puzzle components were awkwardly placed, making it difficult for more than one person at a time to even see them let alone interact with them. There were only two of us in the room and imo that should be the max. The room is linear and the puzzles were mostly boring and felt shoehorned in rather than thematic or intuitive. It is a single-room experience. We wasted time on the first puzzle because we did the thing we were supposed to do (which didn't make a lot of sense but we tried it anyway) but it didn't work bc we didn't put it in exactly the spot it needed to go. (Which for the record was not centered / lined up the way you'd probably expect.) Because of the awkward location the game master couldn't see whether we had tried the right thing and so didn't know to prompt us to try it again. (I don't blame them at all for that, I blame poor room design.) The room has a neat looking feature item in it but with literally zero interaction or impact on gameplay it might as well have not been there. Ok, some lights turn on as you progress, and more lights go on at the end. Kids might find it exciting? For us it did nothing to redeem the lackluster experience. Honestly, don't do this room. Thieves' Guild, sure. That was fun. But not this one.
Shipwrecked

Shipwrecked

Escape. on Queen

  • Escape room
  • IRL
Edgar Allan Poe: Poe-ranormal Activity

Edgar Allan Poe: Poe-ranormal Activity

Escape Room Live - Alexandria

  • Escape room
  • IRL
Sherlock Holmes: A Matter of Time

Sherlock Holmes: A Matter of Time

Escape Room Live - Alexandria

  • Escape room
  • IRL
Revenge of Atlantis

Revenge of Atlantis - CLOSED

EscapeTime Escape Rooms - Annapolis

  • Escape room
  • IRL
Fantastical Chocolate Factory

Fantastical Chocolate Factory

Mission Escape Rooms - Arundel Mills

  • Escape room
  • IRL
Medieval Crimes

Medieval Crimes - CLOSED

Mission Escape Rooms - Arundel Mills

  • Escape room
  • IRL

𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿

The Last Vampire

The Last Vampire

Encrypted Escape - West Reading

  • Escape room
  • IRL
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