The HotelRiddle Room CanberraEscape roomIRLWe came down to the Riddle Room. Felt butterflies. Impending doom? First room attempt was the Hotel. Check-in empty. Should ring no bell. Tasked to find a special stone. Asked in kind to go atone. The vibes were great. Spooky effects. No time to wait or self reflect. All mechanisms. No locks in sight. Was it scary? A minor fright... Fun room to play and built so well. Go book a stay at the Hotel.
End of the RoadNext Level EscapeEscape roomIRLWe were shifted into soldier mode To venture down the End of the Road. Lead on a vital mission by Brigadier Chris (Perfect performance! Delivery didn't miss!) An immersive story that's clear, fun and funny Great puzzles that give you a run for your money. Don't be afraid hearing zombies moan Call and book now! Just pick up your phone!
Steampunk: Alchemist RevengeQuest RoomEscape roomIRLThe second Quest Room we attempted to beat Where danger did loom In a chemist's retreat To disarm the bomb We used steampunky tech Aesthetics, spot on. Stunning puzzles, would recc!
The GameNext Level EscapeEscape roomIRLTwo teams of four go play The Game. Team Blue, Team Red, scrabbling for fame. No sabotage, no one to blame. Answers are different, but puzzles the same. To be the winners and make the claim. While all the losers get locked in shame. Started with competitive flame A united front we then became.
OrphanageQuest RoomEscape roomIRLMy group tends to skip The scary spooky games They like things well lit Coz scares fuzz up their brains This time they tried one Bravely faced the unknown A creepy old place With nobody at home Perfectly built set Can't sing praises too much Tough puzzles to get I loved the “light” touch Narrative driven… Eerie story to learn It was near the end We must make a hard turn Orphanage defined A new kind of complex Showed off the combined Power of Quest and Lex
The MineRiddle Room CanberraEscape roomIRLFour escapists down the Mine. Putting their lives on the line To find your friends who went spelunking. There's mysteries to be debunking! Where did they go? Follow their voices. Hear the wind blow. Beware your choices. Atmospheric. Not too dark. Cool effects that hit the mark. Recommend you spend some time. Playing down inside the Mine.
The DungeonRiddle Room CanberraEscape roomIRLIn the dungeon the lonely dungeon we were to spend the night In the dungeon the dingy dungeon escape before first light Bilinear. Two teams are fair. Solved it in pairs. There are no scares. You can compare. Puzzles in there. To clear the air. Experts beware coz weeeeee-eeeeee-ee-eee got quickly out of there...
Mad MonsterLost LocksEscape roomIRLThe four of us Are locked up in chains And then they trust That we use our brains? A single space Feels confined and dim Through clues we race To save limb from limb Look out the truck And see the full moon We're sitting ducks We must get out soon Without teamwork You’ll surely be dyin’ A beast who lurks… The Designer: Ryan!
The HideawayRiddle Room CanberraEscape roomIRLToday we did the Hideaway. It felt immersive right away. They showed us hints on the display, So that we weren't led astray. The story was to find the cop, And had a lot of locks to pop. A mix of puzzles new and traditional, To find the one finding the criminal. At one point we broke linearity (Afterwards the GM gave clarity) A challenging room and a fun ride Don't forget to check both sides.
Flying DutchmanQuest RoomEscape roomIRLTrapped in the brig In the belly o’ the beast A nicely built rig A beauty to say the least Dimly lit but atmospheric (More lantern light would do the trick) A room that was fun We did three games here y’know Don't forget the rum Drink up me hearties, yo ho!