The Flaming PearlEclipse EscapeEscape roomIRLCame seeking great treasures from a mythical story. Its keeper put measures to stop thieves from their glory. A big beautiful space For the Pearl with a Fire lit. Took a leisurely pace So that we could admire it. Was all mechanisms So exploring was seamless. Here are some small wisdoms For escapees who’ve seen less: A door had been broken By those who came before us. Eclipse Escape GM’s Had to quickly fix doors plus A puzzle with some balls And a theme elemental. If you do play these halls Please take care and be gentle
Wild West SaloonFox In A Box Gold CoastEscape roomIRLWe mosied on down to a Wild West Saloon No sheriff in town to find them gold doubloons A mixture of tech And some padlocked puzzles Clues clear on what's next So the story wasn't muddled Some buck wild surprises Put us through the wringer If you want the prize Hope you're a gunslinger
The Magic MoonstoneEclipse EscapeEscape roomIRLWe four at the Coast that shone To find our host’s Magic Moonstone A spacious room decorated well With fun puzzles that cast a spell An experience that felt bespoke So grab a wand and don a cloak This escape is one to pick Don't forget your friend Cedric
Mad MonsterLost LocksEscape roomIRLThe four of us Are locked up in chains And then they trust That we use our brains? A single space Feels confined and dim Through clues we race To save limb from limb Look out the truck And see the full moon We're sitting ducks We must get out soon Without teamwork You’ll surely be dyin’ A beast who lurks… The Designer: Ryan!
OrphanageQuest RoomEscape roomIRLMy group tends to skip The scary spooky games They like things well lit Coz scares fuzz up their brains This time they tried one Bravely faced the unknown A creepy old place With nobody at home Perfectly built set Can't sing praises too much Tough puzzles to get I loved the “light” touch Narrative driven… Eerie story to learn It was near the end We must make a hard turn Orphanage defined A new kind of complex Showed off the combined Power of Quest and Lex
Steampunk: Alchemist RevengeQuest RoomEscape roomIRLThe second Quest Room we attempted to beat Where danger did loom In a chemist's retreat To disarm the bomb We used steampunky tech Aesthetics, spot on. Stunning puzzles, would recc!
Flying DutchmanQuest RoomEscape roomIRLTrapped in the brig In the belly o’ the beast A nicely built rig A beauty to say the least Dimly lit but atmospheric (More lantern light would do the trick) A room that was fun We did three games here y’know Don't forget the rum Drink up me hearties, yo ho!
Area 1: The PortalProject Immersive Escape RoomsEscape roomIRLWe are contractors on the job To fix some portal thingamabob Find doctor Verdant And make it hasty I don't think they have Much workplace safety… Before we went in Already immersive A pleasant surprise With humour subversive Fun world building The game was a treat Remember the briefing And please take a seat
Area 1: Nuclear EnrichmentProject Immersive Escape RoomsEscape roomIRLOur second assignment At this funky lab Ends up in confinement… Someone's keeping tabs… Must fix the reactor Before it melts down Hearing is a factor So listen for sound A fun sci-fi tale. With Tech puzzles! Neat! Choose wisely or fail And please wipe your feet.
End of the RoadNext Level EscapeEscape roomIRLWe were shifted into soldier mode To venture down the End of the Road. Lead on a vital mission by Brigadier Chris (Perfect performance! Delivery didn't miss!) An immersive story that's clear, fun and funny Great puzzles that give you a run for your money. Don't be afraid hearing zombies moan Call and book now! Just pick up your phone!
The Last Order - CLOSEDMission Escape Pitt StEscape roomIRLAs secret assassins we had one last kill. Inside a hotel room with a view to thrill. Watching and listening to story was key, But was too reliant on that front for me. Good theme and ideas that they could improve With polish and maybe more places to move. The last puzzle's timing could have been broader. Solve it in time to complete The Last Order.
MementoCubic Escape RoomEscape roomIRLTwo were sent in to investigate And mend a mind before it's too late. To resolve some trauma of a family’s We wandered through vividly built memories. A linear room with a focus on narrative. No locks. Great props. Hi-tech and interactive. We liked when things were black and white. Just don't forget to check your sight.
Project DeltaCubic Escape RoomEscape roomIRLA mission themed inside a ship With hi-tech puzzles, sounds and clips. Linear and story driven. Here's a summary I've given: Experiments done up in space That should advance the human race. But if something should go awry Just stay calm and you won't dye.
Baker Street MysterySocial Escape RoomsEscape roomIRLFour of us locked In the mystery at Baker Street. The room was stocked With cool details both clever and neat Unlock the puzzles but don't try to alone. Padlocks abound secured Holmes’s home. Work out the trick and stay on the right path. Use your logic and a smidgen of math. The room was simple to solve but we will be back again. (That math stanza should rhyme if your accent’s American)
The GameNext Level EscapeEscape roomIRLTwo teams of four go play The Game. Team Blue, Team Red, scrabbling for fame. No sabotage, no one to blame. Answers are different, but puzzles the same. To be the winners and make the claim. While all the losers get locked in shame. Started with competitive flame A united front we then became.
VanishingIce Break Escape RoomEscape roomIRLA group of six escapists met To find the missing architect. Inventive puzzles, a note book with hints, were kind of like a set of blueprints. Prepare yourselves for seperation, Crawling too (no hesitation!). We finished early, you'd be glad to hear No struggles really besides… oh deer…
The DungeonRiddle Room CanberraEscape roomIRLIn the dungeon the lonely dungeon we were to spend the night In the dungeon the dingy dungeon escape before first light Bilinear. Two teams are fair. Solved it in pairs. There are no scares. You can compare. Puzzles in there. To clear the air. Experts beware coz weeeeee-eeeeee-ee-eee got quickly out of there...
The HotelRiddle Room CanberraEscape roomIRLWe came down to the Riddle Room. Felt butterflies. Impending doom? First room attempt was the Hotel. Check-in empty. Should ring no bell. Tasked to find a special stone. Asked in kind to go atone. The vibes were great. Spooky effects. No time to wait or self reflect. All mechanisms. No locks in sight. Was it scary? A minor fright... Fun room to play and built so well. Go book a stay at the Hotel.
The MineRiddle Room CanberraEscape roomIRLFour escapists down the Mine. Putting their lives on the line To find your friends who went spelunking. There's mysteries to be debunking! Where did they go? Follow their voices. Hear the wind blow. Beware your choices. Atmospheric. Not too dark. Cool effects that hit the mark. Recommend you spend some time. Playing down inside the Mine.
The HideawayRiddle Room CanberraEscape roomIRLToday we did the Hideaway. It felt immersive right away. They showed us hints on the display, So that we weren't led astray. The story was to find the cop, And had a lot of locks to pop. A mix of puzzles new and traditional, To find the one finding the criminal. At one point we broke linearity (Afterwards the GM gave clarity) A challenging room and a fun ride Don't forget to check both sides.